How many feats is "All Martial Weapons" worth?


Homebrew and House Rules

Dark Archive

According to the weapon proficiency feats, 1 per 1 chosen weapon.
According to favored classes, 1 per 2 chosen weapons + 1 fixed weapon.

But I imagine for *All Martial Weapons* there would be a reasonable discount, since you can't possibly actually want all of them. After so many weapon proficiencies you want, the rest are just giveaways.

Would you notice the difference if you got shortsword and longsword, then got to pick 4 more of your choice? (2 feats)

What about shortsword, Longsword, Bastard Sword, and 6 more of your choice?(3 feats)

At what point does it stop mattering?

Grand Lodge

Thats a tough one - I keep trying for a militant mage type and give up scribe scroll for it but then it doesn't balance right and seems too overpowered and I invariably come back to a 3rd opposition school to make it work.

I'd say profiency for a weapon group (ie theives or bard weapons or all swords) counts as two feats and all martial weapons three feats if I were to mentally try to balance it.

Dark Archive

Helaman wrote:

Thats a tough one - I keep trying for a militant mage type and give up scribe scroll for it but then it doesn't balance right and seems too overpowered and I invariably come back to a 3rd opposition school to make it work.

I'd say profiency for a weapon group (ie theives or bard weapons or all swords) counts as two feats and all martial weapons three feats if I were to mentally try to balance it.

Here's my logic, its pretty drawen out, to get to that 2+1 per feat.

Facts
1. Toughness is a feat.
2. Toughness is the benefit for favored class.
3. Alt Favored Class benefits are supposedly equivalent to toughness.
4. Dwarf Oracle gets 1 weapon of choice every 4 levels.
5. Paizo seems to value a free choice option as being worth double a fixed choice option.

Inferences:
B1. Alt Favored class benefits (from 1-20) are worth 1 feat. (1, 2, 3)
B2. 1 weapon of choice per 4 levels is worth 1 feat. (B1)
B3. 1 Fixed weapon proficiency is worth 1/2 a free choice proficiency.
B4. (I dont remember how I came up with this one) Double Benefits over 20 levels are worth roughly the same as half the benefit up front.
B5. 2.5 Weapon Proficiencies of choice is worth a feat.
B6. 2 Weapons of choice and a fixed weapon is worth a feat.
B7. 5 fixed weapons are worth a feat.

By my logic, Rogue Weapons are worth 4/5 of a feat. Its only the one step that I dont recall how I got it. lol, it may have been from asking in a thread about what bonus up front was worth something over 20 levels.

So "Martial Weapons" IMO is worth either 2 feats or 3 or 4.
But it stops being useful before youve covered every martial weapon. lol.

For your martial mage? Give him 2 weapons (any weapon he wants) + longsword, and it should be about equal to scribe scroll. Let him take it as a regular feat or a bonus feat if he wants more.

Also: Increasing the Wizard's hit die one step is worth one fixed feat (or 1/2 an open feat). So raising the Wizard's hd to a d10? drop one of the wizard bonus feats.

Raising BAB? I'm not sure what thats worth yet.

[Trying to Figure out what these things are worth for the purposes of making Archetypes.]


I really don't like the Martial Weapon Proficiency feat. In my home games, I houserule Martial Weapon Proficiency gives you proficiency in one weapon group (as listed in the Fighter class description.)

If someone wants more proficiencies, he can take the feat multiple times. If he's looking to satisfy a PrC req, he can put the cheese away and class dip!


If I bother to have weapon proficiency feats at all (As opposed to just learning a weapon through roleplay, not a mechanical thing), I make it so the Martial Weapon Proficiency feat covers all martial weapons.

Weapon proficiencies rarely come up anyway - most characters in my experience use only one or two weapon types (one melee and one ranged, or two melee) and never bother with others. So they are either already proficient in them, or they spend one feat and never bother with weapon proficiencies again.


It depends on your game, actually.

In a campaign with no magic item mart or the ability to have custom made weapons, you'll likely be using whatever the DM throws at you. This could be your personal choice or a weapon chosen at random from a chart. In this case, proficiency with all weapons is worth a whole lot because it just lets you use the next best weapon that you find.

In a campaign with a magic item mart or made to order weaponry, all martial weapons might as well be two martial weapons: a melee and a ranged, with a light simple weapon to shore up any damage types you might be lacking (like bludgeoning).

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