Skull's Crossing


Rise of the Runelords


Well, today my players cleared out Skull's Crossing. But they didnt want to enter the circles, nor did they try to summon anything to place in them. Instead one of them explored the secret door leading out to Storval Deep in area C14... in Beastshape... with no way to manipulate the doors... the answer!? Breaking and entering..

So now they have about 150 feets of stairs filled with water, and the rooms below are flooded as well ofcourse. And the damn is still not operational :P

You just gotta love it when players go off-script ;)

Grand Lodge

Very nice. If they take too long in getting the thing fixed are you planning on flooding the town?

I had a player who had thought about swimming down through the series of doors, cause the players thought thats where the controls were. I was really hoping he was going to go for it, only to pop out in the lake, lol. Unfortunately, they figured it out. :(


Spoiler:
They managed to fix it. Stone shape x2, one to close the hole leading out into the lake, and one to mold a hole (they made an Engineering roll to make sure they didnt make to large a hole, damaging the dam, and suckin everything out) in the wall facing downriver.

And yes i did plan for the town to be flooded (Washed away) if they didnt figure things out ;)

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