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I've finished up my Aquamancer and would appreciate any constructive feedback that people cared to offer.
well, finished except for catching typos.

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Cure Light Lounds?
The element of water is typically associated with healing so I gave it access to a few healing spells, at a higher level than they would normally be. Your never going to compete with a cleric or oracle, but you do have the option to contribute in an emergency.
Paizo already crossed the line of arcane casters having access to healing spells with the introduction of Infernal Healing.

stringburka |

The first word is a typo. Otherwise, I liked it. Nothing screamed "broken" or "worthless", and it's quite flavourful. Feels like a dragon disciple in water, which is not something bad.
Artanthos wrote:Paizo already crossed the line of arcane casters having access to healing spells with the introduction of Infernal Healing.Actually, the Bard started it.
And the celestial bloodline sorcerer continued it. Arcane healing isn't even uncommon anymore.

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Other than that, d8 Hit Dice always go with the 3/4 BAB.
I wanted certain elements to be more durable than others. I'm not building a melee class though. The increased hit die was representative of the increased resiliency of the elemental form, not combat ability.
Also, I'm not really sure why bloodline sorcerers don't get most of the stuff you'd added here anyway, but that's a Paizo issue, not a problem with your proposed prestige class.
I'm trying to make my classes interesting, balanced, and follow a theme without being quite as formulamatic as the sorcerer bloodlines. I do understand why Paizo uses that approach, the min/max crowd is very diligent about scouring the rules looking for loopholes and advantages.
Personally: I'm of the opinion that the only true balance is to make everyone identical, and that is not a very fun game.

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The first word is a typo. Otherwise, I liked it. Nothing screamed "broken" or "worthless", and it's quite flavourful. Feels like a dragon disciple in water, which is not something bad.
Thank you.
I fixed that typo, something I missed even after going over the write up a half dozen times before posting. The more eyes that review, the better I hope to make my classes.
And yes, I've been using the Dragon Disciple as a template to balance my classes against the core rules.

stringburka |

Kirth Gersen wrote:Other than that, d8 Hit Dice always go with the 3/4 BAB.I wanted certain elements to be more durable than others. I'm not building a melee class though. The increased hit die was representative of the increased resiliency of the elemental form, not combat ability.
If you grant it the toughness feat for free instead, you keep about the same net effect without breaking the convention of d6=1/2, d8=3/4, d10=1/1.

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That convention has never been an absolute. The Dragon Disciple is an example of a class with a 3/4 BAB and d12 for hit points.
It also removes taking toughness early in the caster's career as a viable option. The build I have attached to Artanthos is an example. (I'm currently using this character in a campaign.) I'm not a fan of frail, thus toughness is usually something I pick up at level 1 with wizards. I actually started with the same HP as the fighter.
As a comparison: My version of the Geomancer is using a d10 and my Aeromancer is using a d6. I'm debating on whether I should give the Pyromancer a d4 or d6.