ulgulanoth
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I'm planning on running a Gestalt game, and one of my players raised the point that it encourages min-maxing, which i say i disagree but i'd like to know what the rest of you guys think. So does Gestalt games encourage min-maxing?
on a side note does that change when playing with pathfinder rules rather than 3.5?
| Tiny Coffee Golem |
Yes and no..
yes...; Gestalt encouorages looking for Synergy, which can be percieves as min-maxing. Thought it's hard to tell since Gestalt characters are more powerful than normal anyway.
...and no; however Gestalt gives characters a chance to combine things that normally don't go together for flavor purposes, but still not be useless in combat. Bard/monk for example. A good characer, but far less so than a wiz/clr or clr/monk.
| Benicio Del Espada |
Yes and no..
Exactly! A paladin/sorcerer would get good use from charisma. A dex fighter/rogue would love a high dex.
Some players would like classes that combine all good saves, like a cleric/rogue, or a ranger/wizard.
I played in a 3.5 game that followed the gestalt rules except for one caveat: You had to average your hp from your two classes. The barb/wiz would get 12+4 divided by 2, or 8 starting hp, like in 2e. Seemed fair.
| Dal Selpher |
Gestalt encourages AWESOMENESS - that's what it does.
All my love for gestalt aside, it can get min-maxy/confusing with situations like...
wizard-fighter 5/wizard-arcane archer 2/figher-arcane archer 1
Prestige classes make gestalt very headachey. Every time I've run a gestalt campaign, players can gestalt base classes but not prestige classes. If you take a level in a prestige class, you do it without being gestalt. That tended to reign in some of my more ridiculous players who had silly plans to get +1d6 sneak attack at every single level.
YMMV