Galnörag
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Pathfinder Adventure Path, Rulebook Subscriber
Found this thread over in the play test:
http://paizo.com/paizo/messageboards/paizoPublishing/olderProducts/advanced PlayersGuidePlaytest/finalPlaytest/oracleOfNature&page=1&source=sea rch#0
Just wondering if anyone had tried it out?
(Summarizing to avoid making people read)
At level 1, an Oracle with the Nature Mystery making the permanent choice of selecting spells from the Druid Spell list or the Cleric Spell List.
And going one step further, if they choose the Druid spell list, giving them the Summon Nature's Ally spells for free in lieu of the Cure spells.
Wondering if anyone has done this as a house rule, and how did it work out?