Archetypes for 3rd edition classes


Homebrew and House Rules


So, what are some archetypes people have thought up for 3.0/3.5 classes? Here's one I drew up for an NPC (an amazon princess) in my Pirate Kingmaker conversion campaign:

WARBLADE

Savage Warlord (Archetype)
Where normal warblades use their keen intellect and remarkable weapon skill to make their way in the world, savage warlords use raw force--both force of personality and force of arms. They eschew the calculated training and maneuvering of sword princes in favor of animal cunning, dirty tricks, and any other tool more honorable warriors would scoff at. To a savage warlord, the only thing that matters in combat is who survives at the end.
Class Skills: Savage warlords gain Perception, Stealth, and Survival as class skills, but lose Knowledge (History), Knowledge (Local), and Diplomacy as class skills.
Armor Proficiency: A savage warlord does not gain proficiency with heavy armor or light or heavy shields (but does gain proficiency with bucklers).
Maneuvers: A savage warlord has access to the Iron Heart, Shadow Hand, Stone Dragon, and Tiger Claw disciplines. This replaces the normal list of disciplines a warblade can access.
Savage Determination (Ex): At 1st level, your forceful personality prevents you from giving up easily and allows you to draw upon wells of mental strength others cannot touch. You gain an insight bonus equal to your Charisma bonus (to a maximum of your Warblade level) on your Will saves. This ability replaces Battle Clarity.
Raw Fury (Ex): At 1st level, a savage warlord can enter a rage, as the barbarian class ability. She can rage for a number of rounds per day equal to 2 + her Charisma bonus. At each level after 1st, she can rage for 1 additional round. Raging does not prevent a savage warlord from using maneuvers. In all other ways, this functions as the barbarian class ability. This ability replaces weapon aptitude, battle ardor, and battle mastery.
Rage Powers: At 5th level, a savage warlord gains a single rage power, as the barbarian class feature. She gains another rage power every four levels after 5th. This ability replaces the warblade's bonus feats.
Savage Cunning (Ex): At 7th level, you can channel your savagery to allow you to take advantage of enemies who are sick, wounded, or otherwise hindered by circumstances. You gain an insight bonus equal to your Charisma bonus on melee damage rolls against blinded, dazed, dazzled, entangled, flat-footed, grappled, nauseated, sickened, or stunned opponents. This ability replaces battle cunning.
Savage Skill (Ex): At 11th level, your savage willpower grants you an edge when using underhanded tactics against your foes. You gain an insight bonus equal to your Charisma bonus to dirty trick, steal, sunder, and grapple combat maneuver checks, as well as to CMD when attacked with dirty trick, steal, sunder, and grapple combat maneuvers. This ability replaces battle skill.

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