| Detect Magic |
| Drejk |
Rebuilt the paladin. Not sure most people would agree with it. Abilities are WoW-inspired. **Ducks the tremendous amount of hate coming his way**
First technical note: it has Athletics skill instead of (probably consolidated) Climb and Swim as per regular PF rules.
Second technical note: there is inconsistency in Lay On Hands ability - description mentions 1d8 increased by 1d6 for every two levels beyond first while the table shows 1d8 with 1d8 every two levels beynd 1st. You might want to fix it. Is there actual reason behind changing it from Paladin's regular 1d6? Making it closer to cure wounds spells? Or is d8 wrong and should be d6?
Judgemenet power of 16th level seems a bit strong to me - stunng with each attack against opponent. Also 10th level power granting the Paladin flight while he judges an opponent seems strange - after other effects I have feeling that it should be effect that is between Paladin and judged opponent instead of universal Paladin buff.
However the thing that bugs me the most are such: Where are seals?! Why Blessings are inherent bonus instead of party buffs?! Where is bubble + hearthstone combo?! xP
Ok, seriously: I am not exactly convinced by moving Lay On Hands effects around and I feel that judgement could get some more work upon (including name-changing, I know judgement is WoW Paladin's ability but in PF it's Inquisitor's ability name). Or it could be replaced with Inquisitor's judgement completly turning it into something closer to WoW's seals.