New players


Pathfinder Adventure Path General Discussion


Have a fairly new group that wants to run an adventure path have serpents skull and kingmaker handy which would be better for a new group.


Early chapters of both APs get flack for their sand-boxy nature. A new group may not have the initiative to just go do stuff because it seems cool. If your group is energetic, I'd go with Kingmaker. But I'm an old grognard and Kingmaker took me back to the day.

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I would not recommend either for a new group; in general a sandbox-type adventure is far more suited to more experienced players.

My take is that Carrion Crown is probably an excellent choice for beginning players, especially if you add Feast of Ravenmoor to the mix to beef them up a little somewhere in the middle, since it's such a good thematic match.


I disagree with what's been said so far. In my experience newer players have a harder time trying to follow a plot and are much more likely to want to go off on their own. Not saying people are wrong, just presenting what I've seen.

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Fraust wrote:
I disagree with what's been said so far. In my experience newer players have a harder time trying to follow a plot and are much more likely to want to go off on their own. Not saying people are wrong, just presenting what I've seen.

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Well, I'm not talking about going off the reservation. That is indeed a sign of an inexperienced (or bored) group.

What I'm saying is that I've found that an inexperienced group works better with an adventure structure that makes the "you should go here and do this" aspect more obvious.

A wide open "okay, so it's totally up to you what you would like to do" is friendlier to a group that has the experience to first figure out what they ought to be doing and then do it.

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