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Seekers of Secrets is going to start offering example character builds for the 10 factions in Pathfinder Society. We kick it off with the Lore Warden! Stop by and check it out, seekersofsecrets.com

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Seekers of Secrets is going to start offering example character builds for the 10 factions in Pathfinder Society. We kick it off with the Lore Warden! Stop by and check it out, seekersofsecrets.com
I was considering the Lore Warden/Archeologist for the Grand-Lodge. This is a good idea though to really seperate the factions would be to have specific archetypes. That would connect to one of my favorit rpgs, L5R.

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You need to fix part of your write-up of Lore Warden, by the way:
Those two extra skill points must be spent on Intelligence-based skills, not just Knowledge skills.
I do find it a bit amusing that Spellcraft is, therefore, a Lore Warden class skill.
All Craft skills (Already included, but still, it is a legal choice to spend the extra skill points on)
All Knowledge skills
Linguistics
Spellcraft
I have my own take on a useful Lore Warden PC:
Male Human (Ulfen) Fighter (Lore Warden) 2
CN Medium Humanoid (Human)
Init +2; Senses Perception +1
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 18 (2d10+2)
Fort +4, Ref +2, Will +1
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OFFENSE
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Spd 30 ft.
Melee Masterwork Whip +8 (1d3+6/20/x2)
Spell-Like Abilities Light (At will)
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STATISTICS
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Str 18, Dex 14, Con 12, Int 14, Wis 12, Cha 7
Base Atk +2; CMB +6; CMD 18
Feats Combat Expertise +/-1, Combat Reflexes (3 AoO/round), Exotic Weapon Proficiency: Whip, Weapon Focus: Whip, Whip Mastery
Traits Armor Expert, World Traveler: Diplomacy
Skills Appraise +6, Climb +6, Diplomacy +4, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Engineering) +6, Knowledge (Geography) +6, Knowledge (History) +6, Knowledge (Local) +6, Knowledge (Nature) +6, Knowledge (Nobility) +6, Knowledge (Planes) +6, Knowledge (Religion) +6, Spellcraft +6, Survival +2
Languages Common, Draconic, Osiriani, Skald
SQ Heart of the Wilderness +1, Ioun Torch, Map Maker's Kit, Wayfinder, Standard (empty), Weapon Cord
Combat Gear Masterwork Chain Shirt, Masterwork Whip; Other Gear Alchemist's fire (flask) (2), Backpack, Masterwork (11 @ 34 lbs), Bag, Waterproof (11 @ 0.5 lbs), Bedroll, Blanket, winter, Case, map or scroll (empty), Charcoal Stick (2), Climber's kit, Crowbar, Flint and steel, Grappling hook, Ioun Torch, Map Maker's Kit, Parchment (sheet) (10), Potion of Cure Light Wounds (2), Potion of Invisibility, Pouch, belt (11 @ 12 lbs), Rations, trail (per day) (4), Rope, Spider Silk (50'), Tanglefoot bag (2), Tent, Small, Waterskin, Wayfinder, Standard (empty), Weapon Cord
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TRACKED RESOURCES
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Light (At will) (Sp) - 0/0
Potion of Cure Light Wounds - 0/2
Potion of Invisibility - 0/1
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SPECIAL ABILITIES
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Armor Expert -1 Armor check penalty.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) You may make up to 3 attacks of apportunity per round, and may make them while flat-footed.
Heart of the Wilderness +1 +5 on CON checks to stabilize, +1/2 level to negative HP level for death, +1/2 level Survival.
Ioun Torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Map Maker's Kit +2 Circumstance for Survival to avoid becoming lost.
Wayfinder, Standard (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250gp for members of the Pathfinder Society
Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
Weapon Cord Attached weapon can be recovered as a swift action.
Whip Mastery Using a whip does not provoke attacks of opportunity
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Callarek wrote:Those two extra skill points must be spent on Intelligence-based skills, not just Knowledge skills.Oops. Thanks ;)
Hey Mark,
Reading Seeker of Secrets is where I started learning about pathfinder society, and it eventually led me to organizing an event! So thanks!