Meteor Plunge


Homebrew and House Rules


I'm back with yet another insane idea. This time it's a feat I'm going to call "Meteor Plunge". Now I don't know if there's a feat by this name or one with a similar effect but I'll give it a shot anyways.

Meteor Plunge

Prerequisites(just a stand in for now): Dex 18, Base Attack Bonus +14, Acrobatics 12 ranks

Benefit: When willfully falling from a height that would deal falling damage you can make an attack roll on an opponent that is within a 5ft of where you land. On a successful attack you deal extra damage equal to the falling damage you would have taken. This extra damage is not multiplied on a critical hit. If the attack misses you take falling damage as normal.

Normal: (I need help wording this)

Improved Meteor Plunge

Prerequisites(just a stand in for now): Dex 20, BAB +18, Acrobatics 16 ranks, Meteor Plunge

Benefit: When making a Meteor Plunge attack the extra damage is now multiplied on a successful critical.

Normal: Extra damage from a Meteor Plunge is not multiplied.

So what do you think? Are they too over powered? Do you think the prereq's are too much? Too little? Just let me know how I can improve these. And could you help me write the "Normal" section for meteor plunge?

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