Second Earthfall


Lost Omens Campaign Setting General Discussion


So, have you ever had one of those ideas that you were like "Oh yeah, this is gonna be totally cool and my entire group will be like, you are the best GM ever!" and then when you do it, it goes horribly wrong and group looks at you like "WTF bro?"...that's why I'm trying to avoid here.

My group is currently on AP 4 of the Kingmaker modules. Don't get me wrong, I am a fan of the modules, but I had this idea and wanted to get second opinions on it.

My idea is that the gods realize that the Worldwound is getting out of control and decide to put an end to it, and damn the cost to the world. They send a second meteor to Golarion, closing shut the Worldwound but doing serious damage to the planet.

My PC's kingdom would be spared by Erastil and Iomadae (the two deities have come together in my mythos) by placing a dome of force over their kingdom, then leaping the kingdom forward in time after Golarion has somewhat recovered.

What this would do is completely open up the world for conquest and exploration by the PC's, since the majority of nations would be either destroyed or shadows of their former selves. I'm thinking of allowing Cheliax to survive (due to Asmodeus's intervention) and making them the main antagonists of the game.

Idk, not sure if this is even something to try, but I believe it would be neat for everything the PC's thought they knew to change...I love the idea of exploring the ruins of ancient Galt, recovering the Final Blades or go to Numeria and finding the Tech Priests have found a way to get the ship working again and are getting ready to travel to another planet in the system.

What do you guys think? And be honest, you can tell me...Renvale, you're an idiot, don't do this :).


Did you read the Second Darkness AP ?

Spoiler:
It's about drows trying to send a meteor on Kyonin

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