| Golden-Esque |
| 3 people marked this as a favorite. |
Alright, so I was kind of bored on Wednesday night and the new Marble Hornets had come out several days prior, so I thought I would sit down and try to build Slenderman as a monster for people to play with.
Before I link the document to you, I want to make this entirely clear - I did not design Slenderman to be a monster that you just throw into a campaign and he only spooks the players out a little bit before they kill him and take his stuff. In my opinion, that is not in the spirit of Slenderman at all.
So if you're going to use this monster, here's what I suggest. Inform your players that you want to play a campaign gain entirely around Slenderman, with the monster as the main antagonist. Similarly to the tarrasque, there's no actual way TO kill the Slenderman. He just keeps coming back. Again and again. In the words of one of my friends (who I showed the stat block to), "It's really kinda frighting. I don't know what I could possibly do to it." That's the emotional response that you want when playing with the Slenderman. You want the CHARACTERS (not necessarily the players) to be completely freaked out of their minds.
Now, Here's a link to view the file, and here's a link to download a copy of the PDF for yourself. If you find anything odd or weird about the document, please post here and let me know (or you can send me a PMl whatever you want). I'm always looking to perfect my homebrewing style :-).
| Golden-Esque |
Here's some quick developer's notes (will be up in a second).
| Shadowborn |
For a little Slenderman flavor in Golarion, might I humbly point you toward my fiction piece "Terror at Churlwood's Edge" in Wayfinder #5.
| Golden-Esque |
For a little Slenderman flavor in Golarion, might I humbly point you toward my fiction piece "Terror at Churlwood's Edge" in Wayfinder #5.
Wow! That's quite a good read. Thank you for bringing it to my attention.
And as for you, Mr. Slendy, I'm glad that you enjoyed my portrayal of you. I was a little worried, to be honest, that you might not be too thrilled with my decision to make you unable to cross into Antimagic Fields, but I figured, "Hey, he can still scare them out of their minds from outside of the field!"
Mikaze
|
Wonder if a sort of "interface screw" ability might fit in as well. There's precedent for it with the pugwampis, though whatever Slendy gets should proabably be something more subtle and unsettling than having to roll your d20's twice-take lowest.
There were also mentions in some of the earliest iterations of the Slender Man Mythos that he could turn his victims into mist. And that his "home" was a forest shrouded in that same mist, their souls bound to him forever. I don't know if that angle's gotten much play of late.
| Golden-Esque |
Wonder if a sort of "interface screw" ability might fit in as well. There's precedent for it with the pugwampis, though whatever Slendy gets should proabably be something more subtle and unsettling than having to roll your d20's twice-take lowest.
Yeah, that's why I didn't make a full-fledged mechanic for it; besides, that, aside from magical means of recording, there really isn't a whole lot of tech in a settling like Golarion for him to miss with. If there was, I don't think it really warrants its own mechanic. Slendy has memory modification at will, which'll do nicely for memory loss, and his 1/day wish ability will do nicely for most anything his other powers don't cover.
tldr; Yeah, I omitted it, but mostly because I didn't think it was worth the space, and I got everything to fit to fit nice and neat on three pages (which is technically one page more than most other monsters get; but you deserve the extra love, Slendy!).
| Golden-Esque |
is concerned about the lack of random playground inhabitant tables, but will endeavor to visit a playground shortly to compensate
door slams
You mean you haven't already eviscerated anything else that an unfortunate soul could encounter at a playground? You're a kinder soul then you let on, Slenderman.
Also, I'm really pleased with the responses so far on this one. It's always a challenge to convert something popular to a rules set, as everyone has their own interpretations on what said popular entity can (or should) be able to do.
| Loren Peterson |
I like your slenderman, very creative. Another direction you might consider going with him is a dimensional shambler as a base. I created an adventure featuring slenderman a while back, but i realized that pc's might be too strong to fit the theme, so instead I had them take npc levels and chase this dimensional shambler around who picked them off one by one.
Kthulhu
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I recommend the Book of Unremitting Horror. The Mystery Man entry would be very good for the type of Slender Man you're suggesting.
| Shadowborn |
Now, as for killing it, I tried to leave that vague on purpose (though I also offered some suggestions in his entry). Even though Slenderman has no real weaknesses yet in his actual mythos, this is a game, and it's not particularly fun if you can't overcome a challenge. Like the tarrasque that he was designed after, defeating slenderman shouldn't just be one encounter; it should be a survival adventure where the PCs delve into eldritch tomes and towards long-forgotten sages in order to get the knowledge they seek. I'm personally fond of the "banishing him to another material plane" theory, personally.
I had thought of doing a companion piece for that issue doing a creature stat block for him, but it was this point that more or less stopped me from doing it. In a game like Pathfinder, the tried and true path is for the heroes to face and defeat the monster. The psychological cat and mouse games common to the Slenderman mythos just don't fit well with the form of the game.
I have to say though, that I do like your concept. Just have one question I have to ask, minor though it may be: Why 55ft for the movement rate? That just seems so...random.
| Golden-Esque |
I had thought of doing a companion piece for that issue doing a creature stat block for him, but it was this point that more or less stopped me from doing it. In a game like Pathfinder, the tried and true path is for the heroes to face and defeat the monster. The psychological cat and mouse games common to the Slenderman mythos just don't fit well with the form of the game.
I have to say though, that I do like your concept. Just have one question I have to ask, minor though it may be: Why 55ft for the movement rate? That just seems so...random.
Ah, I'm glad some one picked up on that; it's everything but random. A little known fact is that repeating numbers are an extremely important theme in the slender man mythos. As a matter of fact, slender man took the Fleet feat just for that reason. Why don't you try to find the other "odd" repeating numbers in the stat block ...
| Golden-Esque |
I like your slenderman, very creative. Another direction you might consider going with him is a dimensional shambler as a base. I created an adventure featuring slenderman a while back, but i realized that pc's might be too strong to fit the theme, so instead I had them take npc levels and chase this dimensional shambler around who picked them off one by one.
You could definitely doing that; I could see it working well. Making him up by scratch did give me the advantage of mimicking his abilities from the mythos to the tee, however. Another advantage to this version would be that you didn't have to stunt the player's strengths. I could see some players being very disgruntled with having to take NPC levels; thinking things like "Yeah, this is a challenge, but only because you're making me build my character in a way that makes it a challenge."
| Golden-Esque |
Now, I have a question for all of you people. I am thinking about expanding this monster into sort of an "Adventures in Slenderotica" booklet, featuring a mini-story about the Slenderman in a fantasy game (along the lines of the one in Wayfinder #5), Slenderman's stat block, better background information on the Slenderman (both the meme and the monster), devoted sections for a variety of Slenderproxy templates (I want to do Hollowed Proxy, a Berserker Proxy, a Sleeper Proxy, and possibly a Revnant Proxy), and a new Wildblood Archetype Sorcerer entry to the Aberrant Bloodline; the Slendertouched Bloodline.
Would anyone be interested in such a mini project? It would be free, of course. I just like having outlets for my Homebrew :D.
| Necromancer |
devoted sections for a variety of Slenderproxy templates (I want to do Hollowed Proxy, a Berserker Proxy, a Sleeper Proxy, and possibly a Revnant Proxy)
I wouldn't call them proxies as much as 'lit wicks'; I don't see the slender man depending on anyone, but I could easily see him mentally poking victims and observing how they react. He might even herd them towards a goal, but I think 'proxy' is a little too ordinary for this type of creature.
Kthulhu
|
A little known fact is that repeating numbers are an extremely important theme in the slender man mythos. As a matter of fact, slender man took the Fleet feat just for that reason. Why don't you try to find the other "odd" repeating numbers in the stat block ...
CR 22
AC 22DR 11/-
Resist acid 11, electrcity 11
SR 11
Speed 55
Base Attack +22
| Golden-Esque |
Golden-Esque wrote:A little known fact is that repeating numbers are an extremely important theme in the slender man mythos. As a matter of fact, slender man took the Fleet feat just for that reason. Why don't you try to find the other "odd" repeating numbers in the stat block ...CR 22
AC 22
DR 11/-
Resist acid 11, electrcity 11
SR 11
Speed 55
Base Attack +22
Doing good so far, but his DR is 15 if I remember correctly, and his SR 33 (repeating, just higher).
Here's a fun one.
Slenderman has six attacks (2 claws, 4 tentacles) that do 1d6 damage each. If you take the six attack's bonuses (+7) and add them up, you get 42, whose digits also add up together to 6 (4 + 2 is 6).
Kthulhu
|
Kthulhu wrote:Golden-Esque wrote:A little known fact is that repeating numbers are an extremely important theme in the slender man mythos. As a matter of fact, slender man took the Fleet feat just for that reason. Why don't you try to find the other "odd" repeating numbers in the stat block ...CR 22
AC 22
DR 11/-
Resist acid 11, electrcity 11
SR 11
Speed 55
Base Attack +22Doing good so far, but his DR is 15 if I remember correctly, and his SR 33 (repeating, just higher).
Here's a fun one.
Slenderman has six attacks (2 claws, 4 tentacles) that do 1d6 damage each. If you take the six attack's bonuses (+7) and add them up, you get 42, whose digits also add up together to 6 (4 + 2 is 6).
Well, I copied directly from the PDF, so...
| Golden-Esque |
Golden-Esque wrote:Well, I copied directly from the PDF, so...Kthulhu wrote:Golden-Esque wrote:A little known fact is that repeating numbers are an extremely important theme in the slender man mythos. As a matter of fact, slender man took the Fleet feat just for that reason. Why don't you try to find the other "odd" repeating numbers in the stat block ...CR 22
AC 22
DR 11/-
Resist acid 11, electrcity 11
SR 11
Speed 55
Base Attack +22Doing good so far, but his DR is 15 if I remember correctly, and his SR 33 (repeating, just higher).
Here's a fun one.
Slenderman has six attacks (2 claws, 4 tentacles) that do 1d6 damage each. If you take the six attack's bonuses (+7) and add them up, you get 42, whose digits also add up together to 6 (4 + 2 is 6).
It would seem we're both correct. He does, in fact, have DR 11 (must have forgot about that. It's not a big deal, so I'm not going to change it) but he does have SR 33.