Guilds


Homebrew and House Rules


Hello folks!

I'm looking into creating a few guilds for my next campaign and I couldn't find anything on these boards so, i'm looking for help in case I messed up!

OK, i'm looking into cost of membership and benefits of belonging to a guild.

P.S: I saw a few products by E.N. but, there weren’t any reviews or comments for any of them, has anyone read anything on them?


The Pathfinder factions books is a nice place to start, also AEG has a book called Guilds. I devoured it and it has served me well these past few years.


Don't make it cost a feat. Skill and feat prerequisites might be appropriate for having the basic levels of competency required to work with the guild, but don't make people have to take something like 'Guild Member' as a feat.


Thanks for your suggestions guys! Will take a look at those books and no feat for guild members too ;)!

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