My Gunslinger (and Firearm rules) - Base Class Adaptation - Round 2


Homebrew and House Rules


Well, Ultimate Combat is finally out--and the Gunslinger isn't much different than it was in the beta test. Other than switching Bravery out for Nimble, it still suffers from many of the problems it had before. Heavy feat-taxes, ridiculously expensive weapons that have a chance of destroying themselves, and a grit mechanic that inadvertently promotes power-gaming and meta-talk at the table.

Well, I've been working on an alternate version since the Beta, and a while ago I released one version of it. I've recently updated it with some new toys, and want to release it again.

Please Note: I created this version of the Gunslinger and the firearm rules because I didn't like the direction that the official rules went. If you're perfectly happy with the Gunslinger and firearm rules as they are presented in Ultimate Combat, then these documents are not for you. I am not saying that the class was poorly designed--only that I didn't like it, and thought I could put something more desirable together.

My Gunslinger is in v3.3. It is based in part on the Gunslinger as-presented in Ultimate Combat, as well as Elghinn Lightbringer's Gunslinger.

It includes:

  • An expanded, and more traditional grit mechanic.
  • Gun Training that lowers misfire chance.
  • Combat-style feats similar to those given to the Ranger.
  • Selectable Deeds, similar to Discoveries or Hexes
  • A modification system for firearms, ranging from iron sights and silencers to revolving cylinders and utility guns, as well as a sidebar for advanced and modern modifications for a steampunk, western or modern game.
  • Six Archetypes: The Dragoon, Gun Tank, Legend, Mysterious Stranger, Sniper, and Vaquero.

    In addition to the Gunslinger, I designed a set of Firearm Rules.

    It includes:

  • A More traditional attack system (doing away with the Touch AC bit)
  • Optional misfires, with an automatic method of clearing a misfired gun built into the system.
  • A more traditional layout, doing away with the "one-handed firearms" and "two-handed firearms" tables.
  • Three eras of firearms: Early, Advanced and Modern, including everything from single-shot pistols to a minigun, as well as rules for creating energy weapons.
  • Adjusted prices for everything, so that one can actually afford a pistol at level 1.

    NOTE: These documents are intended to be used together. While a mix-and-match between these rules and Ultimate Combat is possible, it would take a little design work.

    Links:
    The Gunslinger v3.3
    Firearms v1.1

    My hope is that you all enjoy this pair of documents, whether you want to use them or not. I definitely enjoyed building them. And as always, feedback is appreciated.

    ...Catch Phrase,

    -Chris

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