Damage spells with more smack


Homebrew and House Rules


Pathfinder Adventure Subscriber

Hit points have gone up with each new expansion and spells that do direct damage are considered a waste of time to cast. Especially at levels under 5. I miss the impact that spells had back in 2nd edition.

+1 damage for each die of a damaging spell

Magic Missile 1d4+2
Fire ball 1d6+1/level
Sound Burst 1d8+1
Incendiary cloud 6d6+6

We have played this for 9 months now and playing a blaster is fun again but the archer is still out dealing the dragon bloodline sorcerer.

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