Building a Campaign for my Friends


Homebrew and House Rules


I am working on building a campaign to GM for my group during the time that I am a player. So far I have written up a basic skeleton for the world and some stuff concerning the characters. I would like some opinions of my write-up, and if anyone has any changes they think I should make I would like to hear them so I can consider them. I plan to share this with the people in my group as well to get their views, I have already checked with them on their views of some of the aspects such as the characters being restricted to starting at True Neutral, and their races being restricted to Human or Half-Elf.

Here is the link to my write-up, Write-up

~Aod43254


Alignment stuff looks like a lot of work I wouldn't concern myself with it that much. So, what is the goal of the campaign? There really isn't a plot just some background information and a little info on how the world works.


pipedreamsam wrote:
Alignment stuff looks like a lot of work I wouldn't concern myself with it that much. So, what is the goal of the campaign? There really isn't a plot just some background information and a little info on how the world works.

Truth be told I don't have a major goal for the campaign as of yet, the only thing I really have in mind is after some time of the party traveling a war breaking out between the Norther nation and the nation that the party is citizens of. The best cause for the war I have thought of so far (subject to change if something better comes up) is that a noble's son from the north loses his life to a member/s of the party while competing in a tournament held by the Dwarves.

The alignment stuff is something that I thought to use in a hope that it would allow the characters to be played more naturally as opposed to trying to fit into an alignment chosen at creation.

~Aod43254

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