Law and Crime.


Kingmaker

Dark Archive

I have been thinking of adding a fourth stat, to stability,economy etc.

Since we are just starting Kingmaker I have a bit of time to prepare this. My idea is that Warden (I think i am using the right one), and certain buildings, would give a Law rating, bonus, rather then stability.

The idea is that in the listings of other cities there is a criminal element, thieves guilds, bandits etc. I know this can come under unrest, but in the game i am running, unrest is more rebellion, loosing hexes etc.

The idea would be when a check is failed, when black market is established, in the check phase you need to make a law check. If you fail, or for every criminal point you have at the time, BP are stolen from the realm. The higher the ranking, the more that is stolen. Other modifiers would be -1 for lawful kingdom, +1 chaotic etc.

What is the feeling on this? Feedback, suggestions?

thanks guys.

Silver Crusade

Pathfinder Adventure Path Subscriber

The citizens of Kaer Maga, Riddleport and pretty much all of Shackles would likely disagree about black market being harmful to economy :)

Dark Archive

lol it depends if the underworld is running the show. But even then, try getting something done when everyone is whistling with their hands behind their backs, rocking back and forth, back and forth on the balls of their feet, everytime someone asks where did such and such go.
: )

Dark Archive

Pathfinder Adventure Path Subscriber; Starfinder Superscriber

I like the idea. The pathfinder version of cities has a law and crime stat. I would have liked to see the kingdom rules work better with GM guides rules for cities.

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