Have You Ever Played GURPS 4ed....


Other RPGs


I wonder if any of you PATHFINDERS/D&D3.5 Roleplayers have tried to play GURPS 4ed. Or do you like me("i have been a dungeonmaster the last 22 years in D&D.")have players who only wants to play D&D/Pathfinder...

What i have seen GURPS 4ed is a wonderful, low fantasy game, with a better combat system than Pathfinder.


Argyele Blackmoor wrote:

I wonder if any of you PATHFINDERS/D&D3.5 Roleplayers have tried to play GURPS 4ed. Or do you like me("i have been a dungeonmaster the last 22 years in D&D.")have players who only wants to play D&D/Pathfinder...

What i have seen GURPS 4ed is a wonderful, low fantasy game, with a better combat system than Pathfinder.

There are a fairly large number of folks on these boards who have played more then just D&D/PF. GURPS comes up reasonably often in other threads about other systems, as does HERO(similar but my preferred between the two)


Yes. My group has played several GURPS 4E games (we're playing a cruise ship zombie game with it right now, in fact) including a parallel-world-hopping mini-game, a longish Firefly game, and a carmageddon/zombie game.

We have not tried fantasy, however, since our main game is usually fantasy so we usually use GURPS as our "let's try something different" system.

I had 2E and 3E materials for years but never played until 4E. Members of my group played the older versions quite a lot. We currently have more than enough of the 4E core books to pass around and, between me and another GM, we have a copy each of the other print books as well as many of the PDFs.

We plan to continue using it for some time to come. There are indeed painful bits compared with a simpler system like D20 but nothing you can't figure out. It doesn't involve calculus (as some mistakenly believe) unless you pull out an old version of the Vehicles rules...in which case you'd better bring a slide rule.
M


Argyele Blackmoor wrote:
I wonder if any of you PATHFINDERS/D&D3.5 Roleplayers have tried to play GURPS 4ed. Or do you like me("i have been a dungeonmaster the last 22 years in D&D.")have players who only wants to play D&D/Pathfinder...

Tried? What you mean by tried?! I GMed GURPS and plan to in the future. Actually, I only started GMing PF as a devious deception to move my D&D 3.5 group from D&D 3.5 to Pathfinder. However, I was too slow and our D&D GM started another 3.5 campaign before I could brainwash them, er, convince to leave 3.5 behind completly.

Quote:
What i have seen GURPS 4ed is a wonderful, low fantasy game, with a better combat system than Pathfinder.

If you want it to be low fantasy, it will be low fantasy, if you want it to be high fantasy, it will be high fantasy, if you want it to be something, it will be that what you want it to be.

While at first magic appears to be weaker than in D&D but after getting used to it and learning about the differences and options available you can create wizards that can do thing undreamed by D&D casters.

And: Gurps Lite, 32-page basic rules are downloadable for free from the Steve Jacksons Games site. No magic rules included, however.


You can definitely use GURPS for playing anything from historical medieval games to high-fantasy mythic games or anything in-between. They have a supplement (Fantasy) dealing with all of the nuances of that range as well as books dealing with magic and powers. There's also a fantasy setting (Banestorm) that melds real-world stuff with standard fantasy and a set of PDF supplements that let you emulate old-skool D&D to some extent.
M

Dark Archive

I tried to get into GURPS, but Steve Jackson's web page made my brain hurt, just trying to figure out what product to buy to get started.

It sounds cool though, the Happy Jacks podcast folks always have good stories about it.


Pathfinder Rulebook Subscriber
Argyele Blackmoor wrote:

I wonder if any of you PATHFINDERS/D&D3.5 Roleplayers have tried to play GURPS 4ed. Or do you like me("i have been a dungeonmaster the last 22 years in D&D.")have players who only wants to play D&D/Pathfinder...

What i have seen GURPS 4ed is a wonderful, low fantasy game, with a better combat system than Pathfinder.

I consider GURPS to be my primary system, actually.

Some caveats in regards to switching to GURPS from PF: Character creation requires more oversight from the GM and more willingness to say No. The GURPS 4e Characters book has rules for building just about any character you can think of. Feel free to set limits, ban options, and say no to anything that doesn't suit the campaign that you want to run. Templates are your friend, seriously.

Combat is going to take some getting used to. The main things that you will have to keep in mind is that an attack roll is generally followed by a defense roll (Block, Dodge, or Parry), and the wounding modifiers for cutting and impaling weapons.

Your players may also notice how much/how little they can do in a one-second turn. They can move or attack, but doing both in a turn is a penalty. However, they can Parry once, Block once (if they have a shield) and do a nearly infinite number of Dodges in that same turn.

Armor does not impede spell-casting or make you any harder to hit. It is simply encumbering (which is usually enough, given the encumbrance rules) and reduces the damage you take from attacks.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game, Starfinder Society Subscriber

Pathfinder is brilliant for what it wants to be, classic fantasy adventuring. Paizo really succeeded in redesigning, as well as, adding new classes that are a lot of fun to play. The addition of archetypes really enhance individuality. No longer are two fighters the same. But in my years of gaming, level based gaming has only worked for light hearted fantasy. It fails for me in all other genres. Pathfinder's strength is in its streamlineness, though as the options increase, it has begun to lose some of that. The world they created, works really, really well for the rules system.

GURPS and especially GURPS 4e is designed to fully allow your imagination to create whatever you can come up with. As someone who loves coming up with ideas and then creating a character using a system of rules, GURPS is far superior to everything else. But it is not perfect, unless you have a world book with templates, the first time you make a character, it can be overwhelming. But the complexity of GURPS is not what people think. The basic combat system, especially melee, is very easy to pick up and flows really nicely in practice. The complexity that everyone fears is 100% optional. If you want brutal realistic combat, you can get it, especially with GURPS martial arts, but if you want cinematic fantasy combat, you can have that too. GURPS' strength is in its options, but that is also its weakness. If you aren't careful, it's easy to get lost and frustrated with all the options. Still as a system that works equally well for Fantasy, Horror, Pulp, Superheros, Space and Action movies, it's brilliant. Also if you need to ease your way into GURPS - check out their Dungeon Fantasy and Action lines. Some of the complexity has been removed to mimic those styles. FYI GURPS horror is one of the best supplements ever written. Absolutely amazing.

But I love both for different reasons.

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