TWF, Vital strike Houserule


Homebrew and House Rules


Hi,

I am considering making TWF and Vital Strike both single feats rather than chains; that is if you take TWF you get ITWF for free when your BAB hits +11, and GTWF free with BAB +16. As far as I can see, this slightly powers up two notably weak feat trees, and doesn't lead to any broken or overpowered characters. Specifically, even with this houserule 2Hander wielders still outdamage TWF. Can anyone see any major flaws or builds that can really take advantage of this?

Cheers,

quetzyl

Sovereign Court

No but it does significantly weaken TWFs, You free up two feats, but don't get you second off hand attack until 4 levels after you normally would, same with your third off hand attack, you have to wait 4 levels before you could get it normally, personally, i'd take the feats just so that I didn't have to wait if I was really trying for a TWF build.


A lot of monsters have vital strike so I would say no. It is really good for them, even if it is not for the players.
TWF, yes. The next time I run a game I am going to try it out.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

When I DM, any and all feats of the X/Improved X/Greater X type of progression are combined into a single feat, automatically upgrading to the next feat in the chain when normal prerequisites are met. Some exceptions may apply.

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