Mechanical classes / skills vs. the Alchemist


Homebrew and House Rules


So, looking at all the classes and their abilities, I'm feeling that there is one skill that is not really fleshed out, and with new siege engine and gun rules, I think it is more relevant now more than ever.

There needs to be a class that takes up engineering as it's abilities. Making traps, explosives, complex gadgets, and maybe even golems. These skill sets are only lightly touched on throughout other classes, and they are too cool not to get some recognition at some point.

So, the question is, do you think this would be an Alchemist archetype, and Alternate Alchemist class, or do you think it would need a new Class all together?

Also, naming scheme. Artificer, Mechanic, or Engineer?

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