| Stephen Klauk |
Having just acquired the Ultimate Combat PDF, I'm a bit stoked. Between the rules for firearms and vehicles, I'm hoping that Paizo can "look to the stars" in one of their upcoming Adventure Paths and give us a planet-hopping set of adventures reminiscent of Spelljammer, Tale of the Comet, The Illithiad series (primarily Dawn of the Overmind) and Expedition to the Barrier Peaks.
I mean, there's been mention of spaceship-like things falling to Golarion, and it would be fun to see an AP that sends the characters on a mission to investigate just where these artifacts came from. Not in spaceships, but in star-faring, magic-powered galleons and the like.
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Personally, I'd like to see the AP start with the investigation of an ancient crash (ala Expedition to the Barrier Peaks), with the characters being transported to another world (ala Barsoom Mars).
At the end of that adventure, the characters acquire a starfaring vessel and learn that the crashed ship was a scout for an alien race of great power - and now the characters have the homeworld's co-ordinates.
However, when the group travels to the alien homeworld, they discover that the planet has been decimated in a distant and now ancient war and its inhabitants scattered. It's a graveyard replete with aged "technological" loot. While the world is virtually dead, the victors in the war have left behind slumbering guardians who await the defeated race's possible resurgence. Unfortunately, the characters awaken them and they begin the mobilization of an even deadlier race than the ones they were intending to face (a Cthulhu-like or zerg-like race would, of course, be a perfect foe).
Finally, the characters become embroiled in seeking out the remnants of the defeated race and those they conquered to assemble them into an alliance to face down the ancient terror they have awakened. The art of star travel has now been lost to these once-powerful ancients, and the characters will need to undertake a quest to a lost and hidden world to recover a mothballed fleet to oppose this new enemy. (This would be a good place for a traitor amid the character's ranks, or "dark lord" to pursue the characters seeking to prevent the characters from succeeding - or both!)
Once the fleet is recovered, re-outfitted and the many races made to put aside their ancient hatreds, the fight can be taken to the enemy. As always seems to happen, as the forces wage war in the heavens above (think of the battle over the 2nd Death Star in Return of the Jedi), the PCs are called upon to make a surgical strike against the leaders of the opposition.
Of course, in the end, the high technology of the ancient race must turn out to be toxic in some way, so that it cannot easily be taken back to Golarion and usurp the fantasy mileniu. However, magic-based space travel might still be possible, though difficult and somewhat rare - allowing those who want to continue their exploration of Golarion's heavens ripe for future storytelling.
LazarX
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Having just acquired the Ultimate Combat PDF, I'm a bit stoked. Between the rules for firearms and vehicles, I'm hoping that Paizo can "look to the stars" in one of their upcoming Adventure Paths and give us a planet-hopping set of adventures reminiscent of Spelljammer, Tale of the Comet, The Illithiad series (primarily Dawn of the Overmind) and Expedition to the Barrier Peaks.
I mean, there's been mention of spaceship-like things falling to Golarion, and it would be fun to see an AP that sends the characters on a mission to investigate just where these artifacts came from. Not in spaceships, but in star-faring, magic-powered galleons and the like.
-----------------------
Personally, I'd like to see the AP start with the investigation of an ancient crash (ala Expedition to the Barrier Peaks), with the characters being transported to another world (ala Barsoom Mars).
At the end of that adventure, the characters acquire a starfaring vessel and learn that the crashed ship was a scout for an alien race of great power - and now the characters have the homeworld's co-ordinates.
However, when the group travels to the alien homeworld, they discover that the planet has been decimated in a distant and now ancient war and its inhabitants scattered. It's a graveyard replete with aged "technological" loot. While the world is virtually dead, the victors in the war have left behind slumbering guardians who await the defeated race's possible resurgence. Unfortunately, the characters awaken them and they begin the mobilization of an even deadlier race than the ones they were intending to face (a Cthulhu-like or zerg-like race would, of course, be a perfect foe).
Finally, the characters become embroiled in seeking out the remnants of the defeated race and those they conquered to assemble them into an alliance to face down the ancient terror they have awakened. The art of star travel has now been lost to these once-powerful ancients, and the characters will need to undertake a quest to a lost and hidden...
Actually, now that you've posted that plotline... you've guaranteed that Paizo can't use it. :)