
Erik Freund RPG Superstar 2011 Top 16 |

Kendra has decided that she's had enough with the bigoted, backward yokels that live in Ravengro. With her father gone, she has no more formal ties to the little town. A family friend, a man named Adivion Adrissant, has offered her a place to stay in Caliphas. She's taking him up on the offer, and moving out of the backwater and into the big city, "Like everyone else in this country."
Since the PCs are on their way to Lepidstadt, she's asked to accompany them as far as Tamvirena, from where she can arrange for further transport to Caliphas.
Upon presenting themselves at the entrance to Tamvirena, the Wallguard was quick to notice that there was a Kellid in the party. He was immeadiately arrested and taken away, and the rest of the party was taken into the Palestone to have all their belongings thoroughly searched, as they were now suspicious by association. Unfortunately, that involved a cleric casting Detect Evil, and one of the books set off the spell. (Specifically, spacelard's Umbral Leaves.) When the party wizard announced that "yes, they are evil books, but we're returning them to Lepidstadt, so that they can study the evil", it didn't go over too well.
The whole trunk of books is now confiscated and sitting under lock-and-guard in the depths of Fort Vhiled. And the interrogator is coldly informing the Kellid "I have ways of making you talk." They have no idea what they're going to do next session. (And neither do I, but that's the fun of PnP RPGs.)
While the characters are totally freaked out, the players are actually taking it really well. I think the fact that Kendra keeps sticking up for them and telling them how rediculous she thinks the Wallguard is acting is really helping it not feel like "the GM is screwing over the PCs", but keeping the frustration solidly in-game.
Just wanted to share. Thanks for reading.