[Super Genius] Ultimate Options: New Arcane Discoveries


Product Discussion

Super Genius Games

It's now available here and until the image gets fixed, here's a link to the cover.

Ultimate Options: New Arcane Discoveries presents 30 new arcane discoveries, along with two archetypes of alternate class abilities, to allow different kinds of wizards to play with the new possibilities arcane discoveries represent.

Hyrum.

Scarab Sages

The amazingly-efficient Hyrum Savage beat me to it, but...

The newest book in the Ultimate Options line is now available! Ultimate Options: More Arcane Discoveries expands on the idea of arcane discoveries first presented in Ultimate Magic. (And until the image is fixed, you can see the cover here!)

This is a 10-page product (1/2 page of cover, 1 page of credits, 8 1/2 pages of new material) with 30 new arcane discoveries, expanding on the "arcane discovery" option for wizards' bonus feats. Included in the PDF are:

Arcane Refusal
Arcane Vengeance
Armor Runes
Artistic Studies
Caustic Magic
Deep Bond: Familiar
Deep Bond: Object
Efficient Spellcasting
Expedited Spellcasting
Fierce Caster
Flame Magic
Genie Servitor
Ice Magic
Improved Blast
Life Lessons
Lingering Arcana
Lingering Divination
Lingering Flames
Lingering Mirage
Lingering Necromancy
Master of Magic Lore
Primal Magic
Probing Magic
Shock Magic
Sovereign Arcana
Spell Cunning
Spellbane
Theurge
Thunder Magic
Undying

And two wizard archetypes, the scholarly academician, and the midway-betwixt-sorcerer-and-wizard zauberer.


This is a great book. I have some questions.

Is there a way to use these for other classes? I know that part of the idea is to show off Wizards' grand mastery of magic, but a lot of this would be cool for any spellcaster.

Does a zauberer get a magic school like a normal wizard?

Scarab Sages

Dungeon Grrrl wrote:
This is a great book.

I'm really glad you like it!

Dungeon Grrrl wrote:
I have some questions.

Fair enough. :D

Dungeon Grrrl wrote:
Is there a way to use these for other classes? I know that part of the idea is to show off Wizards' grand mastery of magic, but a lot of this would be cool for any spellcaster.

RAW? No. As a houserule? Sure, anything the GM feels should be accessible to everyone as a feat can be taken as a feat. I recommend limited "Discovery Feats" to one per 5 levels, because they are frequently at the upper end of usefulness. And make sure something that is reasonable for the wizard (with his low hp and attack bonus) isn't abused by some other class.

But truthfully, I don't recommend it. Or at least, not unless you've given the wizard some other source of cool, unique powers. There's really nothing about the original arcane discoveries from Ultimate Magic that screams "wizards only." Heck, feral speech sounds a lot like a druid ability. But they exist to allow wizards to have some magic mastery other classes don't, and I believe that's important.

Dungeon Grrrl wrote:
Does a zauberer get a magic school like a normal wizard?

Yes. It's an archetype of wizard, so it works like a wizard except where it explicitly says otherwise. The spell points, for example, explicitly replace normal spellcasting.

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