| divby0 |
Hello everyone,
I think we will finish Harrowstone tonight!
I have a question on the Haunt - Blood Writ names!
It says to have the players make a DC16 Will save if they fail they take 2points wisdom damage. Then it says to have them make another DC16 Will save - fail they take another 2 wisdom damage and the second letter appears.
So do I do this on the players turn in initiative order?
and
does this mean it goes on forever on ones turn or just 2 checks? Or do I understand it the way that if its the players turn he makes DC16 checks and if he continues rolling below 16 he takes -2 to Wisdom until he drops unconcious? So he might not even have a chance to act at all?
Or is it like is said, maximum of 2 failed DC16 checks per round and therefore -4 per round, then the player has his turn and has to attack the letters?
thank you!
Markus