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Hi well as the Topic says this is Final Fantasy Tactics d20 attempt with pathfinder rules.
Now there would only be 1 playable race Human, since all the other ones have become extinct and only vestiges of their former glory remain (treasures, weapons, etc...)
So i was working on character creation and came up with the following.
Humans of Ikkoku
Average Height: 4´12˝–6´6˝
Average Weight: 140 – 185 lb.
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Adaptive Learning: Humans can designate any one-class skills as an adaptive skill. This skill is treated as a class skill in all respects for all classes that characters has levels in.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common (Kingdom). Humans with high Intelligence scores can choose any language from another region.
Ordalia: Ordalians are slender, tawny-skinned folk with brown hair ranging from almost blond to almost black. Most Ordalians are tall and have green or brown eyes, but all builds, hair and eyes colors may be seen. Those born to the north and west are more likely to have blue eyes and have fairer complexions and darker hair.
Romanda: Romandans are of strong built, tall, fair-skinned folk with eyes of blue or steely gray. Those who dwell among the south are largely fair-haired, with blond hair predominating over red and light brown. Those who dwell on the east part are more prone to raven-black hair.
Ivalice: Ivalicians are of medium built and height, although smaller and broader in built then most Ordalians. Their skin tends to have a dusky hue, although on average they are increasingly fairer in complexion the farter the east one travels. Ivaliacians hair and eye color varies widely, with brown hair and hazel eyes being most common.
Faith & Brave
Faith
The overall measure of the character's faith in both themselves and the creator. Faith comes into play often when magic is involved. A character with a lower faith will take less damage from magic but faces a lower chance of success if revived or healed by magic. Vice versa, a character with a high faith faces the prospect of being hurt more by magic but has a much better chance for revival and being cured more effectively. For every 5 points below 60, all magic users face a –1 penalty to their rolls when determining how much damage is delivered or healed. For every 5 points over 60, any magic user faces a +1 bonus when determining how much damage is healed or delivered. To determine your Faith points, roll 3d10 and add them to 40.
Brave
The overall measure of the character's brave in themselves and their skills at arms. Brave comes into play often when battle is involved. A character with a lower brave will do less damage from attacks; less chances to strike accurately and faces a lower chance of success in skill checks. Vice versa, a character with a high brave faces the prospect of doing more damage, a much better chance for striking down his enemies and being more effective at skill checks. For every 5 points below 60, all melee or ranged attacks suffer a –1 penalty to their rolls when determining weapon damage, attack and skill checks. For every 5 points over 60, any melee or ranged attack the user gains a +1 bonus when determining weapon damage, attack and skill checks. To determine your Brave points, roll 3d10 and add them to 40.
Action Points (AP)
A hero in Final Fantasy Tactics campaign is defined by far more than race and class. Skills and Feats add to a character’s abilities, while action points extend his or her capabilities to a level never before seen.
Action points provide a player with means to alter d20 rolls in dramatic situations, reflecting the luck that can change crushing failure into heroic success. Your character has a limited number of action points, and you must use them wisely, since you don’t replenish this supply until your character attains a new level.
You can spend an action point to improve the result of an attack roll, a skill check, an ability check, a level check, or saving throw. Certain feats and prestige class features allow you to spend action points in different ways, but this is their most basic use.
When you spend an action point, you add the result of a 1d6 to your d20 roll to help you meet or exceed the target number for the roll. You can declare that you are spending an action point after you have already rolled the d20, but you must do so before the Dungeon Master reveals the result of your roll (whether the attack roll or check or saving throw succeeded or failed). You can’t use an action point on a skill check or ability check when you are taking 10 or taking 20.
You can only use an action point once in a round. If your character level is 8th or higher you can roll two per round when you spend an action point. If you do so, apply the highest result and disregard the other rolls. As a 15th level character, for example, you can roll a 3d6 and take the best of the three.
Character start with 5 AP at level 1 and increases by 1 point every level thereafter.
Zodiac Signs
ARIES: AC March 21st to April 19th; FC Aries 1st to Aries 30th
“The Warrior”
Those born under the sign of Aries tend to be both quick to act and to speak. They are ambitious and independent, preferring to be leaders rather than followers. Natural hotheads, characters under this sign aren’t particularly known for their cunning and subtly, preferring to make decisions that will lead them on a blunter, direct course.
Gain Brave when Aries characters place themselves in extreme danger as part of the solution to a problem they are confronted with, they gain +1 Bravery if they survive the threat and their solution works.
Gain Faith when Aries ignores a solution proposed by another individual in favor of carrying out his or her own plans, and those plans lead to success, he or she gains +1 Faith.
TAURUS: AC April 20th to May 20th; FC Taurus 1st to Taurus 30th
“The Beautiful”
Taurus characters typically take a slow and methodical approach to most of the issues in their lives. They often look to the past for the answers to the problems that they face in the present. They’re prone to jealousy, and are occasionally possessive. With long tempers, Taureans are slow to anger, but very difficult to deal with once they finally get angry.
Gain Bravery when puts a plan into action based off of previously tried and true method, and that plan turns out to be successful, the character gains +1 Bravery.
Gain Faith whenever a Taurus character avoids descending into anger when all those around him or her have since gotten angry, he or she gains +1 Faith.
GEMINI: AC May 21st to June 20th; FC Gemini 1st to Gemini 30th
“The Intellectual”
Optimists and enthusiasts fill the ranks of those born under the sign of Gemini. They are intelligent and adaptable, constantly on the lookout for new and interesting things to experience. However, their keen intellects can sometimes give them a cynical twist. Without a diet of constantly new or interesting things, they rapidly become bored or irritable.
Gain Brave if a Gemini can prevent a battle from occurring in the first place through his or her actions, he or she gains +1 Brave.
Gain Faith whenever the character’s plan is followed by a group of other individuals, he or she gains + Faith.
CANCER: AC June 21st to July 22nd; FC Cancer 1st to Cancer 30th
“The Child”
Full of energy and imagination, Cancers are governed by their emotion and intuition. Surprisingly, characters of the sign are often fonts of wisdom, and have something of a flair for dramatic. Unfortunately they sometimes tend to let their emotions rule themselves too much, and can sometimes be moody, or are often given to wallow in self-pity and suffer through bouts of insecurity.
Gain Brave when he or she can goad another individual into initiating a battle without first initiating battle themselves gains +1 Brave.
Gain Faith if a Cancer follows through on a self-made impulsive plan that places them in danger and the plan turns out to be successful; he or she then gains +1 Faith.
LEO: AC July 23rd to August 22nd; FC Leo 1st to Leo 30th
“The Hero”
Leos are natural born leaders, inclined to stand strong in the face of adversity. They tend to be proud, and always look to partake in the best things in life. They are loyal and open-minded, both trusting and trustworthy. Their trusting nature sometimes makes them gullible. Their natural inclination to see the best in things makes hem poor judges of character. They tend to take any problem personally, and are often over-sensitive.
Gain Brave anytime courageously and successfully makes a stand against an overwhelming or superior force, defeating that force or causing it to withdraw/retreat; he or she gains +1 Bravery.
Gain Faith if implicitly trust a stranger, seeing the potential for good in them, for better or worse; he or she gains +1 Faith.
VIRGO: AC August 23rd to September 22nd; FC Virgo 1st to Virgo 30th
“Reason”
Quiet and soft-spoken, Virgos see more of the world around them then they let on. They are industrious, always working towards perfection, tends to make them susceptible to stress. They’re very critical of both themselves and those around them, even if they don’t mention it to anyone.
Gain Brave whenever a dangerous plan involving others work exactly as planned, seamlessly and successfully; he or she gains +1 Brave.
Gain Faith when speaking up, pointing out critical flaws in a plan proposed by someone else, possibly preventing a catastrophic end; he or she gains +1 Faith.
LIBRA: AC September 23rd to October 22nd; FC Libra 1st to Libra 30th
“The Other”
Characters born under the sign of libra are predisposed towards shinning in social situations. They’re charismatic, diplomatic, optimistic and cheerful. They tend to have no shortage of loyal and helpful friends. Unfortunately, they tend to be indecisive, at best taking the most conventional of routes. When out of their preferred social habitat they tend to become clingy, and might sulk.
Gain Brave if successfully rally a crowd, successfully inspiring them into action; he or she gains +1 Brave.
Gain Faith anytime the character successfully meditates any sort of conflict that is then resolved peacefully; he or she gains +1 Faith.
SCORPIO: AC October 23rd to November 21st; FC Scorpio 1st to Scorpio 30th
“The Fanatic”
Easily motivated and headstrong, Scorpios approach just about every situation in their day to day life with a strong sense of conviction. Once they become aware of their goal, they relentlessly pursue it with little regard for costs that might be incurred by doing so. Scorpions have long memories, and do not easily forgive or forget if they’ve been wronged. They tend to conceal their anger, so that when it finally does erupt, it is a full and furious rage.
Gain Brave anytime unrelentingly pursues a dangerous plan to completion; he or she gains +1 Brave.
Gain Faith whenever a Scorpio exacts revenge, or otherwise “rights a wrong” against him or herself; he or she gains +1 Faith.
SAGITTARIUS: AC November 22nd to December 21st; FC Sagittarius 1st to Sagittarius 30th
“The Philosopher”
Explorers and idealists populate the ranks of those born under the sign of Sagittarius. Strong of mind, when they find something to believe in, their commitment and devotion to that belief is seemingly limitless. Sagitarius are honest, open-minded, and have great senses of humor. Characters under this sign tend to be superstitious, paying heed to any number of old beliefs. When in the situations or company of no interest to them, they can sometimes be restless, in addition to being bored.
Gain Brave anytime the character places himself in extreme personal danger to uphold one of his or her beliefs and survives; he or she gain +1 Bravery.
Gain Faith whenever adherence to an old superstition proves to be a benefit or herself and possibly his or her companions
CAPRICORN: AC December 22nd to January 19th; FC Capricorn 1st to Capricorn 30th
“The Guardian”
Capricorns take things very seriously, and often aspire to exert as much control over their lives as possible. If this means exerting control over the lives of others as well, that suits them just fine too. They are very rational and logical, and will spend a lot of time weighting their potential options before finally committing to any particular course of action. Taking things seriously lends them a very pessimistic outlook on most situations. Any humor they do display tends to have a rather dark, or at best, wry, slant to it. To the eyes of a Capricorn, everything is suspect until proven otherwise.
Gain Brave if a character can use his rational nature and level head to bring calm to a group of individuals who have descended into chaos or irrationality; he or she gains +1 Brave.
Gain Faith anytime a suspicion of something prevents dangerous trouble from befalling him or her and his or her companions; he or she gains +1 Faith.
AQUARIUS: AC January 20th to February 18th; FC Aquarius 1st to Aquarius 30th
“The Liberator”
Aquarian characters are typically trendsetters, and often go against the grain as they seek to establish themselves as a unique individual. Intuitive and imaginative, they often get caught up in great causes, wondering at all the possible outcomes that they can now play a part in. Possessing many admirable social traits tends to attract people to them, but without sufficient time alone, the constant presence of others tends to wear on an Aquarian, leading them to be rude, or display sudden flashes of anger for any number of small offenses.
Gain Brave anytime an Aquarian proposes a non-conventional plan to others that eventually leads to success for both him or herself and any party members; he or she gains +1 Brave.
Gain Faith during a period in which an Aquarian sequesters him or herself away from other individuals; he or she devises a plan to deal with a current issue and his or her companions adopt that plan; he or she gains +1 Faith.
PISCES: AC February 19th to March 20th; FC Pisces 1st to Pisces 30th
“The Master”
Adaptable and infinitely patient, a Piscean character will at first appear as though he or she is dedicated follower, taking whatever comes their way and working with it. They are creative and understanding, and always open to new ideas and concepts. Strict environments and Pisceans do not get along, and is the most likely place to witness any anger out of such characters. They are impractical, thinking little about costs of achieving their idealistic and occasionally unrealistic objectives.
Gain Brave when a Piscean plays an instrumental role in a plan devised by another, and the plan is successful; he or she gains +1 Brave.
Gain Faith if he or she endures danger or extended hardship without a single word of complaint; he or she gains +1 Faith.
Compatible Zodiac signs give a +2 bonus on all rolls when working together or against each other. Neutral Zodiac signs give no special bonus or penalties. Non-compatible zodiac signs give a –2 penalty on all rolls when working together or against each other. In the case of the worst and best compatible signs works Justas the compatible and non-compatible signs, but the bonus and penalty applied is increased to +4 or –4 respectably.