We Be Mighty Goblins!


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HP 92/92
Bucko Rackingclaw wrote:
"Tark lead from front, We tells youses what ways tah goeses an what tah basheses."

"Oh good. That make lead'n much more easy."


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30
Shtudd-Leee wrote:
It's ok, nobody (except halflings of course) is perfect.

"Me agree! Halflings even tastier than Gnomes. Less gamey."


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"I no likeses food tha talks!"


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

"Petty hairy gobbys is all. Have lots of nice tings for Klepy"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Lets get goin whail tha gettin is good."


King of Goblins *MAP*
Bucko Rackingclaw wrote:
"I no likeses food tha talks!"

"That's why you kills it first, dum-dum!" says a passing goblin.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

"Me looks at map again - it not upside-down today. Must be magic. Anyhow, we go that way." *points*

"Tark! You supposed to go first! Let's go before firebooms get stealed!"


King of Goblins *MAP*

With your fun new fireworks in hand, you set out to get even more (on July 4th, no less!).

Tark takes the lead, confident in his leadership abilities because he doesn't have to make any decisions! Velag has the map, and has no trouble using it to guide your journey. Bucko is next, with Klepy trailing at the rear of the group.

The weather is decent, if a bit chilly in the morning, and you make good time going along the south side of the creek going west, sometimes having to go around swampy areas, go over fallen logs, etc.

I'll assume you're all 10-20' apart at any time, unless I'm told otherwise. Are all the fireworks distributed among you?


King of Goblins *MAP*

You come to a muddy, shallow tributary that flows out of a bog just to the south. Crossing it is no problem, but Tark needs to make a perception check.

Since it's a holiday, we may have to pick this up later. Enjoy!


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy will take the fire works no one else will. "Hehe, more boomy tings for Klepy." Suddenly Klepy looks suspiciously at his foot. Remembering what Bucko told him, he quickly eats a mouth full of dirt.
"Burp! There foot no catches burnsie anymores today."


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Goodsesses keeps footes from burn."

Currently bucko has no fireworks, but does have tindertwigs...


HP 92/92
GM Goblin King wrote:
I'll assume you're all 10-20' apart at any time, unless I'm told otherwise. Are all the fireworks distributed among you?

This is fine, except whenever there is any kind of diverging path whether it be a crossroad or a bunny trail. Tark will stop and turn back waiting for the others to catch up so he can quietly seek guidance on which way to go. Tark is also quick to charge at any type of concealed furry movement nearby in the dense vegetation, so its possible a few squirrels get unintentionally flattened on the way. Each time Tark will remark on how it looked like it might have been a leg of Lotzlegs.

Perception check: 1d20 + 5 ⇒ (10) + 5 = 15


King of Goblins *MAP*

Tark keeps the party safe from all the dangerous squirrels, and even manages to flatten himself some handy squirrel roll-ups, a great snack for goblins on the go.

You are all about 40' south of the creek, on a trail that crosses a tributary about 15' wide and 1' at the deepest.
Tark gets there first, and sees an object in the cloudy water that looks vaguely like a rock, moving quickly towards him. It will be at his feet in 1 round. The rest of you are too far back to see it through the foliage, and are all within 25' of him.

init: Bucko, Klepy, Tark, Velag


HP 92/92

Tark is so fascinated by the moving rock he stands there and stares at it, completely forgetting about his current mission. Somewhere in the back of his small brain he has a conversation with himself. "Tark never see rocks move before. Maybe it floating rock. Tark never see rocks float before. Must be some moving floating rock Tark never hear of before. Maybe it make good gift for Chief. Me get rock for Chief!"

If anyone moves forward they will see that Tark has likely stopped, has slung his earthbreaker over his shoulder and is looking down with his arms stretched out downwards -- assuming he had time to do this.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Tark fishes by basheses not with handses!"

"Hit Tark, Hit!"


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy reaches Tark. Notices that Tark has stopped. Klepy tries to see what Tark has discovered.

Perception:1d20 + 4 ⇒ (12) + 4 = 16


HP 92/92

Tark will delay his turn.

As a free action Tark will respond to Bucko: "Me not fish. Getting rock."

Still entranced by the 'floating' rock, Tark can't help but to notice the significant ripples in the water caused by the wake of the rock. A thought occurs to Tark that floating things don't move that quickly. Confused and uncertain though, Tark considers his options... but it is such a neat looking rock...


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

"Moving rock? Me want see!"

Velag moves up toward Tark and the others. Perception Roll: 1d20 + 6 ⇒ (1) + 6 = 7


King of Goblins *MAP*

The "rock" comes closer, and now that it's coming out of the water, you see that it's translucent and jelly-like, with bits of decomposing fish and small animals suspended inside its amorphous, blob-like mass. It's about 3' wide, but elastic, and moves strangely, right up to Tark.

Bucko and Klepy are right next to Tark now, and can act before the creature does.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Crossbow, light
Attack 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1d6 + 1 ⇒ (5) + 1 = 6

"Toucheses with stick sees!"


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy attempts to get behind the jelly.
Acrobatics to avoid AoO:1d20 + 9 ⇒ (4) + 9 = 13
Swim(if necessary):1d20 + 4 ⇒ (8) + 4 = 12
Lil Sticky Check:1d20 + 9 ⇒ (8) + 9 = 17 For 1d3 + 1d6 ⇒ (3) + (6) = 9


HP 92/92

Tark will use his delayed action to go now. Using a move action he will unsling his earthbreaker.

Stating the obvious, Tark yells, "Its not a rock!"

Earthbreaker (power attack): 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d10 + 7 ⇒ (4) + 7 = 11


King of Goblins *MAP*

Klepy's attack did no sneak damage, since the thing wasn't sneakable, but it splatters nicely and dies, all the same, its digestive acid goo slowly running into the little stream.

Without further ado, you continue on your trip, your goblininess charming all the creatures of the forest, as bluebirds and chipmunks accompany you in delightful songs.

Well, actually, no. You're maybe 20 minutes away from your destination and must all make perception checks, again.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

"Nice poke, Klepy! Now we gets the food blob-thing carried.!

As Velag continues the walk, he'll get annoyed with the chattering chipmunks and bluebirds, progressing down this list:

"Be quiet, food! We on mission!"

"Me say stop!"

"Me knows you understand me! Me eated a Gnome!"

"Not make me judge you!"

"You more talkie than a bag full of Halflings!"

After that, Velag will mutter to himself about the Gnome having worn off.

Perception---> 1d20 + 6 ⇒ (15) + 6 = 21


King of Goblins *MAP*

Velag's check is good enough.

Velag:

Spoiler:
You see silky, gossamar threads criss-crossing the trail about 10' ahead of Tark.

Klepy:

Spoiler:
When you have time, I'd like you to put your character info in your profile, so I can see it with a click.


HP 92/92

Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag shouts: "Stop Tark! Big webses afront of you!"


King of Goblins *MAP*

Tark sees the webs in front of him, spanning the trail and then some.

This is clearly the work of a big arachnid, and Tark's check was good enough to note that up in the canopy, about 30' directly above him, is the biggest freakin' spider he's ever seen. It slings a big wad of webbing, not at Tark, but at Velag, and covers him in sticky strands.

It then moves along in the canopy, heading east, and pauses, its disturbingly large multiple eyes focusing on all of you, Klepy in particular.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

I assume Klepy sees it then. Oh and sorry about the profile thing, it's up now

Klepy stares and the spider and notices it's fangs. Suddenly the sunlight glints off of them. Assuming there's sunlight now Klepy stares in fascination at the shiny fangs.

Fascination: 1d4 + 1 ⇒ (1) + 1 = 2


King of Goblins *MAP*

Klepy! NOOOOOOOOOO! XD

init: K, B, LEGBM, V, T. Str. or escape artist check, Velag.

Longlegs is about 30' above Klepy, now, and you're all 5' from each other along the trail. Everyone sees the creature, all glisten-y and stuff.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag tries to chew his way out of the web...

Escape Artist Check: 1d20 + 2 ⇒ (16) + 2 = 18

"Mmmmf! *spit* Stupid manylegs!"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Knowledge nature 1d20 + 5 ⇒ (3) + 5 = 8

"I gotssa good plan medicine man skills..."

Casts spark on the webbing above Velag...


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Here's initiative for the ADD Goblin:1d20 + 5 ⇒ (5) + 5 = 10
He's stuck for at least two rounds. I follow how I made my characters to a T and if Klepy dies then it was his fault not mine. If I were in his shoes, I wouldn't be standing there.......oh wait, I'm ADD also, maybe I would? Oh look, a shiny coin. Ooo Shiny.


King of Goblins *MAP*

The webbing ignites, burning away slowly through the canopy, but burns away too quickly to ignite anything else. The spider fires another web at Bucko, but just misses. It climbs partway down, to about 15' over the ground, extending its forelegs menacingly at Klepy.

Velag gets himself out of the mess, and has a move action left, then Tark goes.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1
GM Goblin King wrote:

The webbing ignites, burning away slowly through the canopy, but burns away too quickly to ignite anything else. The spider fires another web at Bucko, but just misses. It climbs partway down, to about 15' over the ground, extending its forelegs menacingly at Klepy.

Velag gets himself out of the mess, and has a move action left, then Tark goes.

What round are we on?


HP 92/92

Looking very disappointed that he can't smack the spider with his prized maul, Tark unclips a hammer from his belt and chucks it upward, followed by a very loud, "Harrruuuuu!!!!"

Light Hammer (thrown): 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d3 + 3 ⇒ (2) + 3 = 5

Tark appears a little shaken as he watches his hammer bounce off a tree no where close to the spider and disappear into to dense vegetation.

Edit: Whoops, I just noticed I went before Velag's remaining move action. Sorry.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag readies his sling with his move action, saying:"Me give you much better gift than bad-tasting sticky-stuff."


King of Goblins *MAP*
Klepy wrote:
What round are we on?

I remember now! You saw the webs, but not the spider. The spider was hiding (beat your checks), and moved after it webbed Velag. That was a surprise round for spidey, then I rolled initiative for all.

I shouldn't have said Tark saw it before it shot the web. You all saw it after that. I think that's what was confusing. Sorry. We just finished round 1. Velag moved and Tark missed.

Out-of-order posts don't bother me, like we had with the wolves. It was obvious what Velag was going to do, so after Tark's slaying of the wolf, we could move on. Maybe Velag might not be back for a while, but we could get on with the story.

SO, we continue with K, B, LEGBM, V and T.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Ok I'm going to assume at this point we now see the spider. Unless the spider attacks Klepy this round, Klepy will still be staring at the fangs. Next round he will be able to shake his fascination


King of Goblins *MAP*

Yes. The spider shot a web, blowing its cover, then moved, and everyone saw it. I could have just said that in the first place! Apologies.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

So the question is: is this a round in which Velag can act, or is he still chewing on the webs?


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Keepses Klepy from being spider snack, now spider must comeses down o shoot webses, we keepses out o webses an I burnses his webses if he trieses tah comeses down on our headses."

Also moves back a bit further so to be out of web range....

Light crossbow
attack 1d20 + 5 ⇒ (6) + 5 = 11
damage 1d6 + 1 ⇒ (4) + 1 = 5

Ok never copy and paste a roll It duplicates the same numbers!...
I will roll in a different post!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Roll in a new post

1d20 + 5 ⇒ (1) + 5 = 6
1d6 + 1 ⇒ (1) + 1 = 2


King of Goblins *MAP*
Velag Wordeater wrote:
So the question is: is this a round in which Velag can act, or is he still chewing on the webs?

Velag can act. The spider got its surprise round, then Velag broke free (standard) and got his move action in the first (non-surprise) round. He can act normally on his turn in this round (round 2).


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Spiffy!

Ok, I'll wait for the spider's action before doing something - I don't mind out-of-turn in response to the party, but I do like to react to the opponent.


King of Goblins *MAP*

OK. Klepy went first, marvelling at the spider's lovely fangs. Bucko fired and missed, then moved back to just behind Velag.

The spider's plan for an easy meal hasn't worked well at all, and in desperation, it fires back at the thing that fired at it, but targeting Velag, and again misses (horribly!). What should be 2 or 3 squirming morsels are moving much too easily to risk getting close, yet. LEGBM is mindless, but not suicidal.

Velag, then Tark.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag sneers up at the spider, "You want eat us? We be goblins! You be food!"

Move action: Activate Copycat

"Me so hungry me eat you twice!"

Velag will take a 5' step to try to keep the range to the spider closer to (but under) 50' to try to keep out of web-spitty range, but also maintain a clear line of sight.

He'll then attack with the sling he readied last round.

Sling attack roll: 1d20 + 5 ⇒ (6) + 5 = 11

"Hey! There still sticky stuff on sling! Stupid stickies. That it. Now you make mad! Me splash you!"

He'll drop his sling with a free action.


HP 92/92

With fierce determination, Tark unhooks his remaining light hammer and tosses it upwards.

Light Hammer (thrown): 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d3 + 3 ⇒ (1) + 3 = 4


King of Goblins *MAP*

Tark hits the spider, which hisses angrily, and the hammer falls to the ground in Klepy's square.

Round 3!


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy shakes his fascination as the hammer falls at his feet. An evil grin creeps across Klepy's face. "Klepy wants dose shiny tings." He says in a very low and eerie gurgley voice. Klepy will try and disappear.
Stealth: 1d20 + 17 ⇒ (14) + 17 = 31
Then Klepy will draw Big Sticky (A shorsword) from it sheathe and hold it in his teeth. He will then climb the tree nearest to LostLegs.
1d20 + 4 ⇒ (8) + 4 = 12

This may take a couple of rounds so I'll wait and see what happens before I go any further with Klepy. Stupid goblin is gonna get himself killed. *sigh* What am I going to do with him?

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