
Kain Darkwind |

Elder Red Wyrm, Dracos Invictus (CR 24)
XP 1,228,800
CE Colossal Dragon (Fire)
Init +2; Senses blindsense 60 ft., darkvision, improved low light, smoke vision; Perception +42
Languages Abyssal, Common, Draconic, Dwarven, Elven, Orc
Aura fire aura (15 ft., 3d6 fire), frightful presence (390 ft., DC 33)
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AC 45, touch 0, flat-footed 45, combat 65
(-2 Dex, +45 natural, -8 size)
hp 573 (31d12 + 372); DR 20/epic
Immune fire, paralysis, sleep; SR 35
Weakness cold
Fort +28, Ref +15, Will +27; Improved Iron Will
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Speed 40 ft.; fly 250 ft. (clumsy)
Melee bite +41 (4d8 + 27 /19-20) and
2 claws +41 (4d6 + 18) and
2 wings +39 (2d8 + 9) and
tail +39 (4d6 + 27)
Space 30 ft.; Reach 30 ft. (40 ft. with bite)
Base Atk +31; Combat +57
Atk Options cleave, greater vital strike, power attack (-8, +16)
Special Actions breath weapon (70 ft. cone, 26d10 fire, DC 36), crush (4d8 + 27, DC 36), manipulate flames, melt stone, swallow whole (6d6 + 27 plus 6d10 fire, AC 32, hp 57), tail sweep (40 ft., 2d8 + 27, DC 36)
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Spell-like Abilities (Caster level 31st, Concentration +39)
At will – detect magic, discern location, find the path, pyrotechnics (DC 18), suggestion (DC 19), wall of fire
Spells Known (Caster level 21st, Concentration +29)
10th (1/day)
9th (6/day) – energy drain, time stop, wish
8th (7/day) – demand (DC 27), mind blank, polar ray
7th (7/day) – limited wish, mass hold person (DC 26), spell turning
6th (7/day) – antimagic field, contingency, greater dispel magic
5th (7/day) – feeblemind (DC 24), telekinesis (DC 21), teleport, wall of force
4th (8/day) – charm monster (DC 23), fire shield, enervation, greater invisibility
3rd (8/day) – dispel magic, displacement, haste, tongues
2nd (8/day) – detect thoughts (DC 20), invisibility, mirror image, misdirection, resist energy
1st (8/day) – alarm, mage armor, shield, true strike, ventriloquism
0 (at will)– arcane mark, light, mage hand, mending, message, open/close, prestidigitation, read magic
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Abilities Str 47, Dex 6, Con 33, Int 26, Wis 27, Cha 26
SQ command red dragon, death throes, incinerate
Skills Appraise +42, Bluff +42, Diplomacy +42, Fly +16, Intimidate +42, Knowledge (arcana) +42, Knowledge (history) +42, Knowledge (nature) +42, Knowledge (planes) +42, Knowledge (religion) +42, Perception +42, Sense Motive +42, Spellcraft +42, Stealth +16
Feats Cleave, Critical Focus, Diehard, Fly-by Attack, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Spell Focus (Enchantment), Stunning Critical, Toughness, Vital Strike
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Manipulate Flames (Su) The dragon can control any fire spell within 130 feet as a swift action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.
Melt Stone (Su) The dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 65-foot-radius area. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
Incinerate (Su) A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (DC 36). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.
Command Red Dragon (Su) Any red dragon treats the commands of an elder red wyrm as a suggestion (DC 33).
Death Throes All creatures within 80 ft. of an elder red wyrm upon its death take 10d6 bludgeoning damage (Reflex DC 36 half) and 13d10 fire damage (Fortitude DC 36 half) per round as the wyrm convulses and thrashes for a minute before finally dying.
Notes The dracos invictus was the 13th age category for dragons created by Gary Gygax for Mongoose Publishing's Slayer's Guide to Dragons.