| Hank Woon Contributor |
My friends and I are trying to find some additional players for a PBeM strategy wargame I designed based on A Song of Ice and Fire. It takes place right after the first book, during the War of Five Kings and utilizes MapTools (for interacting with the game map only).
Anyway, we have 4 players with a 5th possible and are looking to fill out the 9 possible slots. If we fill out all 9, a player will probably get to go once every week to two weeks.
If interested at all, send me an email at lordwoon@hotmail.com
Thanks!
| Hank Woon Contributor |
My friends and I are trying to find some additional players for a PBeM strategy wargame I designed based on A Song of Ice and Fire. It takes place right after the first book, during the War of Five Kings and utilizes MapTools (for interacting with the game map only).
Anyway, we have 4 players with a 5th possible and are looking to fill out the 9 possible slots. If we fill out all 9, a player will probably get to go once every week to two weeks.
If interested at all, send me an email at lordwoon@hotmail.com
Thanks!
Up to 7 players now, with an 8th on the fence! That leaves 1 spot left!
| Hank Woon Contributor |
We'll start after the holidays!
A Game of Thrones Strategy primer:
King Robert is dead. The iron fist holding the 7 Kingdoms together has fallen, and from the shattered ruins of that fragile peace has risen 5 kings.
HOUSE LANNISTER: In King’s Landing, the young (and some say monstrous) King Joffrey sits atop the Iron Throne, though if the rumors are true, he is nothing more than the bastard child of the incestuous union of his mother, the Queen Regent Cersei Lannister, and her twin brother Ser Jaime, the Kingslayer. After Joffrey’s first act as king was to behead Ned Stark, the Lord of Winterfell (much to the dismay of his mother and his council of advisors), he has assured that the only road to peace now lies through steel and blood.
HOUSE BARATHEON: In the Stormlands, Stannis Baratheon, the late King Robert’s eldest brother, has proclaimed himself the rightful heir to the Iron Throne. Styling himself King of the Stormlands, Stannis consorts with his pagan witch Melisandre, fueling rumors that Joffrey is an abomination and vowing to decorate the walls of King’s Landing with the golden locks and pretty heads of the Lannisters.
HOUSE STARK: In Winterfell, Eddard Stark’s eldest son, Robb, has proclaimed himself King of the North, rallying the Northmen to avenge their fallen lord.
HOUSE TYRELL: In the Reach, the Flowers of Highgarden have thrown their weight behind Robert’s younger brother, Renly Baratheon, proclaiming him the true king of the 7 Kingdoms.
HOUSE GREYJOY: The Kraken has risen, and the Ironborn have again rallied behind Lord Balon Greyjoy, hailing him as their King. Still gnashing his teeth at his failed rebellion 8 years ago, King Balon vows to assert the independence of the Iron Islands and sow his seeds of vengeance by bleeding the realm red. PLAYER: Jon
The Wild Cards…
HOUSE TARGARYEN: Daenerys Targaryen, the last of her House, leads a large host of Dothraki in the lands to the East, far past the Free Cities in the Dothraki Sea. She yearns to return home to the Seven Kingdoms and restore the glory of her ancient dynasty, and along with the Horse Lords, she brings with her a sight that none have seen for centuries: 3 baby dragons.
HOUSE MARTELL: In the land of shifting, burning sands, the vipers slowly stir. Prince Doran Martell has yet to swear fealty to the new boy king Joffrey, and many worry that the Vipers of Dorne will assert their independence, rallying the Spears of Sunspear and breaking from the 7 Kingdoms for the first time since Aegon the Conqueror united the 7 Kingdoms. PLAYER: Justin
HOUSE TULLY: The Lords of Riverrun have long been friends of the Lords of Winterfell, but will Lost Hoster Tully bend the knee to the new boy king Robb Stark, or will he resurrect the Old Ways and call himself the King of the Riverlands and make his own bid for the Iron Throne?
HOUSE ARRYN: The Lady Arryn has withdrawn to her impenetrable fortress castle, the Eyrie. Feeling secure deep within the Vale, will Lysa Arryn ride out the war in peace, or will she finally decide that the best defense is a good offense, and march on King’s Landing herself? PLAYER: Craig
STRATEGIC OBSERVATIONS
HOUSE ARRYN
The Vale of Arryn is one of the most defensible positions in
the game; both the Bloody Gate and the Eyrie are capable of
repelling a much more superior force. In addition, there are
many neutral holdings that begin play within range of your
Diplomacy while being out of range of any other House, meaning
that if you act quickly, you can force them to bend the knee,
and the other Great Houses will be helpless to stop you.
Launching attacks to the south or west will bring only
trouble, and the threat of a sea invasion will always leave
you worried about your back door. It might be wise to secure
an alliance with House Baratheon.
Expansion to the north will bring the least resistance, though
it will no doubt be a race between you and House Stark to
snatch up White Harbor and Widow’s Watch.
If you can secure the Vale, the islands in The Bite, and the
southern shores of the North via White Harbor and Widow’s
Watch, you will have a very strategically sound position.
HOUSE BARATHEON
Your strength lies in your faith. Do not disregard Melisandre.
Your holdings begin in a very good position—seek to fortify
it. Making a fast grab for Rosby, Duskendale, and Rook’s Rest
will put you in contention with House Tully and the
Lannisters, but it will also provide a buffer zone, a platform
for assault, and strengthen your overall standing. Likewise,
seek to secure the Massey Hook peninsula. Meanwhile,
Blackhaven is set to help you expand into Dorne, but first you
must make House Wyl bend the knee.
While conquering King’s Landing seems an early attainable
goal, pushing eastward places you at risk from not only the
Lannisters, but House Tully and House Tyrell. If you commit
your resources against one, surely one—or both—of the other
two will be seeking to take advantage of any over committed
aggression.
However, your commanders are second only the Greyjoys when it
comes to commanding fleets, and with a strong navy, you would
be poised not only to push to the east over land, but also to
attack Dorne, the Vale of Arryn, or sack the wolves of the
North.
HOUSE GREYJOY
You must build a fleet. Without it, you are defenseless and
unable to launch any assaults. However, with a fleet, you
threaten the entire western coast.
Your longships are the most threatening ship of the game.
While unable to match themselves against stronger vessels (so
be sure to have some of those, too), they are able to sail up
rivers unopposed, meaning you can sail straight into the
heartlands of your enemies, taking them from behind their
lines.
Most of your enemies are going to be preoccupied with each
other. Take advantage of this. They fear each other because of
proximity, not realizing that you are only a breath away from
being at any one of their holdings. For you, gobbling up a
piece here and a piece there is the best course of action. Do
not become too attached to anything you gain—that is not the
way of the Ironborn. Find their weaknesses and exploit it.
Wait for them to commit to another campaign and slip in the
back. If they return with superior forces, sack their holding
to the ground and flee on your ships back to Pyke.
HOUSE LANNISTER
The Lion is the wealthiest Great House in the game, but with
your power comes more enemies. All of the other Houses will no
doubt fear your strength, and thus make you their prime
target.
With your Gold, you can raise a great army. However, if you
attempt to sit back and defend, your enemies will quickly
overwhelm you, for while you spend your resources on
maintaining an army that does nothing but wait to be attacked,
the other Great Houses will surely be expanding and increasing
their holdings' ratings. You must be aggressive and bold,
using your superior power to your advantage while you have it.
Cornfield, Sarsfield, and the Banefort must bend to your will
early. If they bend the knee to another, you will have an
enemy right in your backyard. The Tullys threaten your
mobility and can easily block off the Riverlands; seek to make
an alliance with them, or ready Harrenhal and King’s Landing
for violence.
Bitterbridge is a key strategic position. If captured from
House Tyrell, you could easily defend the bridge crossing to
it from the west, and any help from House Tyrell from the
south would have to travel around the Blue Bym river, also
easily defended.
And while you are one of the only Great House with access to
the sea on both sides of the map, King’s Landing remains
isolated. Seek to bridge the gap between your capital and your
western holdings by securing the Stony Sept and Tumbleton
early on. If they are taken by another, they will constantly
threaten any overland movement back and forth between the
coasts.
HOUSE MARTELL
House Martell is isolated and easily defended, though your
sandy hills make movement slower, as you have no roads. Be
aggressive in your diplomacy early on and fortify your
position by annexing Nightsong, Skyreach, Wyl, Sunhouse, and
the Uplands.
After doing so, turn your attention toward Blackhaven. Any
overland help from House Baratheon to Blackhaven would take
time to reach it. However, secure the Sea of Dorne with ships,
in case King Stannis attempts to sail across and sack your
holdings.
After you have built a fleet for the Sea of Dorne and secured
your holdings, you will threaten the Baratheons and the
Tyrells, the latter on two fronts. From here, put your
opponents on the defensive by being aggressive, making an
alliance with the Lannisters, who can use their force to apply
pressure from the north, while you attack from the south.
HOUSE STARK
Being so far removed from the action has its advantages, as it
means you have very few enemies at the start of the game.
House Tully will most likely not wish to push north, as they
will be worried about leaving themselves exposed to House
Arryn, House Tyrell, and House Lannister. However, threats
from the Greyjoys means you should not dismiss defense
completely.
While most of the North has already bent the knee, quickly
secure everything north of the Neck—including Greywater
Watch—through diplomacy or force. If another House beats you
to it, consider how easily they can send reinforcements.
Remember, only the capital or a holding containing an NPC with
a Command Rating higher than 0 can muster troops, so if they
take one of these holdings and can’t defend it, it would be in
your best interest to take it back.
After securing the Neck, look toward the Twins. If it has not
yet been seized by another Great House, take it for yourself.
Don’t forget to place troops in Moat Cailin—it’s your best
line of defense for any aggressor pushing north along the
Kingsroad.
Early on, the Greyjoys are going to be your biggest threat.
Don’t forget that their longships can sail uprivers, meaning
if you secure everything north of the Neck, they will be a
danger to Barrowtown, the Rills, Torrhen’s Square, Deepwood
Motte, and Bear Island. Your eastern holdings are likewise
vulnerable, should House Arryn or Baratheon build fleets and
decide to sail north.
But remember, what is good for the goose is good for the
gander. Pushing south will mean a slugfest with House Tully,
but having access to two coasts means with two fleets you
would be a danger to any of the other Great Houses.
HOUSE TARGARYEN
Speed is your key to winning. Gobble up as many holdings as
you can, as quickly as you can. Make for Astapor in the Summer
Sea quickly; once you conquer them, you will be able to muster
Unsullied. Until then, you will have no pikemen with which to
counter mounted troops. Use Illyrio to gain extra Influence
Points and dump them into your dragons. Once they are fully
grown, not even the might of the Seven Kingdoms will be able
to stop you, and once again your House will ascend the Iron
Throne.
HOUSE TULLY
The Riverlands are the heartlands of the Seven Kingdoms. Early
on, fortify Riverrun and Pinkmaiden before the Lannisters
attempt to push east through your lands. Using diplomacy,
snatch up as many of the holdings in Lannister lands as you
can, providing yourself with a buffer zone as well as a
platform for further attacks. Once you have them under your
control, purchase NPCs and place them there, which will give
you the ability to muster troops at those locations.
Don’t forget about Seagard to the north, who is your main
defense against any Greyjoy incursions. Seagard should be
readily available with troops to be sent against any Greyjoy
raiding party. With Seagard properly outfitted, you will not
have to fill Fairmarket with as many troops, as it is fairly
isolated, allowing you to concentrate your efforts elsewhere.
The Twins is a key strategic factor, but their loyalty is very
high, as is their fortifications. It should also be a priority
to quickly seize the Stoney Sept, Antlers, Rook’s Rest,
Duskendale, and Rosby. And although this would quickly put you
at odds with House Baratheon, take Sharp Point as well. You
can always use it later as a bargaining chip to secure King
Stannis's alliance.
HOUSE TYRELL
The Flower Grows Strong, but your enemies are plentiful. As
the second most powerful Great House in the game, you will be
a target, much like the Lannisters. However, if the Lion and
the Flower joined forces, woe be unto those who stand in your
way.
Early on, attempt to snatch up as many neutral houses within
your range as you can. Also, look to increasing the Arbor’s
Loyalty Rating before another House undermines them and takes
them from you.
If you cannot secure an alliance with the Lannisters, secure
one with the Tullys, since together you and House Tully can
cause the powerful Lion to fall.
Beware the Greyjoys, whose longships can sail up the Mander or
the Honeywine and attack nearly any holding you control. Build
a fleet at the Shield islands, for it has long been their duty
to protect The Reach from the Ironborn.