Imagery and themes in storytelling


Gamer Life General Discussion

Liberty's Edge

Dreams from the Woods by Johannes Nyholm.

This short shadow puppet film inspired me to start a thread about imagery in gaming. What do you do to show rather than tell in a game? How do you get your players more immersed in your campaigns?

I use some of the NPC cards that Paizo provides from time to time, and I've also thought about using backdrops. During a Harrowing for one game we turned off all the lights and only used candles to see.

We play mood music, but that's not the kind of thing I mean. What things make your players or yourself visualize what's going on?

Shadow Lodge

For PbP, I'll use photographs, heavy descriptions, and sometimes even soundtracks.

Here's an example of the sort of work I do: Paridon: The Dark Metropolis.

Otherwise, focus on the people, on the scenery, on the world. Just let the motion of events around you come naturally.

Community / Forums / Gamer Life / General Discussion / Imagery and themes in storytelling All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion