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Dreams from the Woods by Johannes Nyholm.
This short shadow puppet film inspired me to start a thread about imagery in gaming. What do you do to show rather than tell in a game? How do you get your players more immersed in your campaigns?
I use some of the NPC cards that Paizo provides from time to time, and I've also thought about using backdrops. During a Harrowing for one game we turned off all the lights and only used candles to see.
We play mood music, but that's not the kind of thing I mean. What things make your players or yourself visualize what's going on?

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For PbP, I'll use photographs, heavy descriptions, and sometimes even soundtracks.
Here's an example of the sort of work I do: Paridon: The Dark Metropolis.
Otherwise, focus on the people, on the scenery, on the world. Just let the motion of events around you come naturally.