Magic Item Crafting - Using Profession or Craft Instead of Cash


Homebrew and House Rules


Running a Campaign currently there the players were all members of a gang of kids, and all started with almost no cash and equipment. While the players have rectified this money shortage through adventuring through some ruins, it got me thinking about something. Whould it be balanced for a PC or NPC with no money, but plenty of time and either Craft or Profession skills to substitute results of those skill checks in place of the money required to make the item.

Example, the NPC alchemist Faerskori finds herself out of cash again, but wants to aid the PC's with a couple healing potions. She works long and hard finding and refining the herbs to make the potion (Craft-Alchemy) and after three weeks would have earned 25gp from three Craft checks. The first Cure light wounds potion is finished.

While this greatly extends the item creation time, does it break game balance for things happening during "adventuring downtime" that happens from time to time.

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