Earning a wage through any skill


Homebrew and House Rules

Sovereign Court

PF core has two mechanisms, one for professions (craft is the same for general crafting), one for perform. Both have some merit, the former scales nicely with skill, the latter considers the settlement size. I'm looking for one simple mechanism to allow PC's to earn some cash during downtime via skills without going into lots of detail.
My suggestion is to use the profession rule for all skills but modified by settlement attributes i.e.

You get 1/2 your skill roll in gp each week, skill modified by:

settlement stat (+economy +society -crime) x2

for illegal professions the crime adds rather than subtracts.

If you get less that zero, you don't earn anything and something bad may happen.

Of course the GM can add a modifier for inappropriate skill use (fishing in a desert).

Any major flaws in this?

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