Converting a 3.5 class


Conversions

Liberty's Edge

One of the groups I'm running is short a healer. Since I'm introducing the group to a non-golarion world, it's useful (as a DM) to have a voice in the party able to give them information about areas, local laws, etc. That said, other than that I didn't want to have the character be more than a 'google search' and party bandaid. This campaign will be starting around level 6 and likely taken into high level (15-18 or so). I was remembering Radiant Servant of Pelor and thinking how that could be really cool, then I remembered that Pathfinder completely overhauled the turning/dusting/channeling system in general as well as a general overhaul of the domains (90+% for the better).

The first major issue is how to change the Insta-Dusting from the Sun Domain and Radiant Servant into Pathfinder without making the class too strong of a buffer/healer.

Previous nice specs:
1-Easy (but god specific) Requirements
2-Full martial proficiency
3-3/4 BAB
4-Good Fort/Will saves
5-d6 hit die
6-10/10 casting
7-class levels stack for turning
8-increased healing capabilities at 2/6/10 (empowered, maximized, maximized and empowered)
9-extra domain at 5
10-divine health at 2
11-Extra greater channels at first level

My thoughts on converting and balancing it were:
1-Easy (but god specific) Requirements
2-No added proficiencies
3-1/2 BAB (more relevant due to Divine Power change)
4-Good Fort/Will saves
5-d6 hit die
6-9/10 casting (losing 1 at first level)
7A-class levels stack for channeling
7B-+1d6 [radiant] channel dice at each even level (essentially 1d6 channel dice per level instead of every other level)
8A-at 3rd level [radiant] channel dice are empowered for relevant types (undead if sun domain, healing if healing domain, vs Evil outsider [if w/Channel alignment] if Good domain, etc.)
8B-at 6th level those dice are maximized instead
8C-at 10th level those dice are maximized and empowered
9-No extra domain
10-Divine Heath at 2
11-Extra Channel as a bonus feat at 1

Does this look balanced on paper? Any problems anyone may see? My concern is that Channel dice may end up being WAY to good for 30' burst healing (even without the healing domain), but I was thinking that the hit to casting may be a good balance to it.


A one level hit to casting is not enough pain for the benefit being given. Maybe make them lose a level 1, 4 and 7 or 1, 5 and 9? The three levels with the most potent abilities granted, whatever those three may be.

Liberty's Edge

Tim4488 wrote:
A one level hit to casting is not enough pain for the benefit being given. Maybe make them lose a level 1, 4 and 7 or 1, 5 and 9? The three levels with the most potent abilities granted, whatever those three may be.

What would you suggest cutting out instead of dropping more caster levels? My thinking is that cutting out the empower/maximized/both radiant channel dice may be enough. I don't want to delay the Heal spell too much (level 12 is fine, level 13 idk) mainly because the healing ability is great for group heals but significantly sub-par for single target. As high level play (12+) tends to soften some with AoE, but has many strong single target options (both melee, ranged and spell).


Caleb Foth wrote:
Tim4488 wrote:
A one level hit to casting is not enough pain for the benefit being given. Maybe make them lose a level 1, 4 and 7 or 1, 5 and 9? The three levels with the most potent abilities granted, whatever those three may be.
What would you suggest cutting out instead of dropping more caster levels? My thinking is that cutting out the empower/maximized/both radiant channel dice may be enough. I don't want to delay the Heal spell too much (level 12 is fine, level 13 idk) mainly because the healing ability is great for group heals but significantly sub-par for single target. As high level play (12+) tends to soften some with AoE, but has many strong single target options (both melee, ranged and spell).

That may solve the problem, yeah. If you do that you're trading 1 level of spellcasting, weaker BAB and HD for extra channeling die (15d6 at 20th) and a few other minor benefits. That might be more balanced. I hate to say it but in a way it just ends up not having many features if you cut the empower/maximize/both, but it seems too powerful if you keep them and everything else... why not just say it stacks and cut out the extra +d6 at even levels? That way a 20th level Cleric or a Cleric 10/Radiant Servant 10 both have 10d6 Channeling, but one of those is 10d6 and one is actually 90 (or 60 + 5d6 depending how your group plays).

Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / Converting a 3.5 class All Messageboards

Want to post a reply? Sign in.
Recent threads in Conversions