Pavaan campain journal


Campaign Journals


notes for me to use for my campaign, if you are not a player please do not post here thank you.

base info 2 players each 2 chars for themselves
point buy 25 points, books available for players making chars are core, advanced players guide and ultimate magic, latter on ultimate combat when it is out

starting nation is ketapesh and starting city is solku.

game will have ability to have adult content in it.

it will be a sandbox style game with a over arching plot, plot subject to change depending on players actions.

getting party together a call out for adventures to help kill off a two headed gnoll. chanar cynore leading it. white canyon

temp is hot as default at 85-110 10-20 cooler at night. core book page 438 for more info, heat danger when active with no cooling make save in hot fort save of dc 15+1 per hour or take 1d4 nonlethal damage and fatigue every hour, in sever heat 110-140 check every 10 mins same dc and damage.

land is savage for most part types of land are savanna, dessert, rocky hills, mountains, and small swamps.

key gods for this
abadar-trade
sarenrae-healing, sun
lamashtu-mother of monsters
rovagug- destruction and wrath.

extra info can be gotten from legacy of fire path. as well as the katapesh book

non magical goods and serves and crime not list or remembered offhand don't have a price over 100 gold

can be member of many guilds but must pay dues each month of 1 gold at minimum.

use lots of gnolls, and there slaves what ever they may be.
use random encounter table at back of beastary.

my take on city block for katapesh and solku

katapesh

katapesh:
-ruler counsel +4 society -2 law and lore
-academic +1 lore +1 spell lvl
-notorious +1 crime -1 law +30% base +50% limit +10 danger
-prosperous +1 econ +30%base +50 limit
-strategic location +1 econ +10% base
-tourist attraction +1 econ +20% base
-magically attuned +20 base +20 limit +2 spell casting limit.
-alignment N +2 lore

result corruption 4, crime 5, econ 7, law 1, lore 5, society 8 spell casting 9th with few 11th/epic hidden. danger 20, for fun base is 37,600 gold, limit is 240,000 gold, assets 1 billion gold.

solku

city:
-ruler lord no mods
-insular +1 law -1 crime
-prosperous +1 econ +30% base value +50% purchase limit
-race intolerant gnolls
-strategic location +1 econ +10% base value
-lawful neutral +1 law +1 lore

result is corruption 1, crime 0, econ 3, law 3, lore 2, society 1.
base value is 1,400 gold, limit is 7,500 gold. danger 5.

places of reference game mastery guide page 213 and around there,

pathfinder treasure generation

pathfinder ogc

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