
The Kubel |

Hey again everyone!
My new campaign has started off, somewhat great... But there is only one problem. They think its too controled. They want to make the game more 'theirs' than mine, and I know thats what make the game the most fun. But there is just one problem, I cant do it. I cant do it because there is a quite anoying player in my party. He is kinda ruining the bond between the other players, and therefor make the players get mad at each other. He's also playing his character a little extreme. The thing is that they grew up in Hermea and is therefore very arrogant. But hes playing it to the extreme, and talking down to everyone (including the other players and generals and such). He is making the other players feel bad about their characters and such.
But then I guess, hes just RP'ing his character. And I guess playing it to the extreme is also a way to do it... I just think its difficult to play out the story, when he's playing his character the way he does. And to make the story go the way I want it, and not the other way around.
So what can I do to make this game better?

wraithstrike |

I think that being able to separate in-character talking from OOC talking is important.
If my wizard calls your fighter dumb, that is not the same as me calling you dumb.
If the player is not trying to be annoying then I would ask him to change his character until players learn to separate player actions from character actions.

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Well...unless he's very high level, or otherwise extremely important (the chosen one, made of uranium, leaks gold from his pores, etc) no self-respecting General will allow the PC to get away with disrespecting him.
If the PC is a military officer/enlisted, that's grounds for discipline right there.
If he's a civilian, but not a noble, the General will probably be within his rights to bar him from further councils, remove privileges, etc.
If he IS a "noble" of the land, well, I guess who we have volunteering for the next "First Wave Assault" on an entrenched position.
For Player-to-Player conflict, I tend to stay out of it, unless its spilling over from In-Character to Out-Of-Character conflict. Then, I just remind everyone that this is a game, and we're not here to stab one another for reals.