Tarrintino
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So, although I'm not playing a rouge, I decided to purchase the "Belladonna" and "Sea Urchin Venom" from the Adventure Sheet after playing "Murder on The Throaty Mermaid" for my wizard. The problem now is, I'm having a bit of a problem finding the stats for these items. Can anybody help me out?
Tarrintino
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So, although I'm not playing a rouge, I decided to purchase the "Belladonna" and "Sea Urchin Venom" from the Adventure Sheet after playing "Murder on The Throaty Mermaid" for my wizard. The problem now is, I'm having a bit of a problem finding the stats for these items. Can anybody help me out?
Tarrintino
Belladonna appears in the Core Rulebook, page 558-9.
Sea Urchin Venom
A wide variety of sea urchins populate the ocean floor, and aquatic races from merfolk to elves employ their deadly venoms as poisons while hunting or in combat. Two such forms are detailed here. For more information on giant sea urchins and their poisons, see Pathfinder Adventure Path #37: Souls for Smuggler’s Shiv.
Hunter Urchin Venom
Hunter urchin venom causes intense pain that staggers those who suffer its effects, but does not actually inflict ability damage. The save DC is Constitution-based.
Hunter Urchin Venom
Type poison, injury; Save Fort DC 13
Frequency 1/round for 6 rounds
Effect staggered for 1 round; Cure 1 save
Spear Urchin Venom
Spear urchin venom causes horrific pain that weakens the muscles and causes intense nausea, much like playing with Kyle Baird. The save DC is Constitution-based.
Spear Urchin Venom
Type poison, injury; Save Fort DC 16
Frequency 1/round for 6 rounds
Effect 1d2 Str and nauseated for 1 round; Cure 1 save
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Adding these stats to the Chronicle for this scenarios is on the ever-increasing todo list. In the meantime, the quoted text provided by Doug should be sufficient.
If this is any help, the approach in Living Greyhawk was to have the adventure record (comparable to the chronicle sheet) identify the source, but not state the statistics. The statistics were listed in the adventure itself as an appendix. Players who took the item were responsible for then providing statistics at future table if they selected the item. In LG, these items were not OGC. This generally gave players access to the text at the table for running the item and also for making purchase decisions.
From a marketing perspective, this encourages sales of the source material. If you are including the stats on the chronicle with the expectation that GMs are to honor that without quibbling between the community Lawful/Chaotic elements, the change probably needs to be added to the change list for version 4 of the guide.
If adding the stats of OGC items to the chronicle, it sounds like it would need adding an OGL to each chronicle. That sounds prohibitive from a space perspective to me. Y'all know if this is needed better than me regarding the use of your own OGC.
Disclaimer: I'm not trying to tell you your job nor assuming you don't already know this stuff. Rather...trying to head off campaign rule problems while still in the design stage of what you're looking to change.