
Loren Peterson |

I got a hold of the Pathfinder Rival Guide and while flipping through it came across Nuetetia Irsinoe of the Night Harrows. I noticed she was a ghoul and thought it would be cool to play one. Are there any rules for using a ghoul as a pc/ what would you recommend as racial traits and ability scores.

Kierato |

I got a hold of the Pathfinder Rival Guide and while flipping through it came across Nuetetia Irsinoe of the Night Harrows. I noticed she was a ghoul and thought it would be cool to play one. Are there any rules for using a ghoul as a pc/ what would you recommend as racial traits and ability scores.

Loren Peterson |

Loren Peterson wrote:I got a hold of the Pathfinder Rival Guide and while flipping through it came across Nuetetia Irsinoe of the Night Harrows. I noticed she was a ghoul and thought it would be cool to play one. Are there any rules for using a ghoul as a pc/ what would you recommend as racial traits and ability scores.This.
I read through that a while back, I realize that my question was stupid because there lies the answer. However, I have more questions. Would a monster PC still get points/the ability to roll for ability scores are character creation? And can they reach level 20 (I assume not because it is stated that you treat their CR as class levels)?

Kierato |

Kierato wrote:I read through that a while back, I realize that my question was stupid because there lies the answer. However, I have more questions. Would a monster PC still get points/the ability to roll for ability scores are character creation? And can they reach level 20 (I assume not because it is stated that you treat their CR as class levels)?Loren Peterson wrote:I got a hold of the Pathfinder Rival Guide and while flipping through it came across Nuetetia Irsinoe of the Night Harrows. I noticed she was a ghoul and thought it would be cool to play one. Are there any rules for using a ghoul as a pc/ what would you recommend as racial traits and ability scores.This.
You take the monster's attribute scores, subtract 10, round down to the nearest even number. This is their racial modifiers (add this to point buy or rolls). They cannot reach level 20 without going Epic.

Loren Peterson |

Loren Peterson wrote:You take the monster's attribute scores, subtract 10, round down to the nearest even number. This is their racial modifiers (add this to point buy or rolls). They cannot reach level 20 without going Epic.Kierato wrote:I read through that a while back, I realize that my question was stupid because there lies the answer. However, I have more questions. Would a monster PC still get points/the ability to roll for ability scores are character creation? And can they reach level 20 (I assume not because it is stated that you treat their CR as class levels)?Loren Peterson wrote:I got a hold of the Pathfinder Rival Guide and while flipping through it came across Nuetetia Irsinoe of the Night Harrows. I noticed she was a ghoul and thought it would be cool to play one. Are there any rules for using a ghoul as a pc/ what would you recommend as racial traits and ability scores.This.
Thank you

Ravingdork |

Kierato wrote:I read through that a while back, I realize that my question was stupid because there lies the answer. However, I have more questions. Would a monster PC still get points/the ability to roll for ability scores are character creation? And can they reach level 20 (I assume not because it is stated that you treat their CR as class levels)?Loren Peterson wrote:I got a hold of the Pathfinder Rival Guide and while flipping through it came across Nuetetia Irsinoe of the Night Harrows. I noticed she was a ghoul and thought it would be cool to play one. Are there any rules for using a ghoul as a pc/ what would you recommend as racial traits and ability scores.This.
I dunno about making it to level 20, but if you were to play a ghoul, you would indeed get to roll/buy your ability scores, just as any other player might.
Ghouls have the following ability score adjustments:
Str +2, Dex +4, Con -, Int +2, Wis +4, Cha +4. As with all monsters, these are determined by subtracting 10 from the monsters even ability scores, and 11 from their odd ability scores.
You would have 2 racial hit dice (which give you hit points, base attack bonus, and base saves as an undead), undead traits, as well as all of the following...
+2 natural armor
natural attacks (bite and 2 claws)
channel resistance +2
paralysis
disease (ghoul fever)
That's pretty much it. Otherwise you would treat it as a multiclassed character, except your 2 levels in "ghoul" can never count for favored class bonuses, and never have their hp maxed out (not even at 1st). You cannot take more HD in the undead type. You'll have to progress with class levels.
The monsters as PC rules say to use CR as a basis for when you should start play, though they obviously don't fit in this situation (you are far more powerful than a 1st-level character even without class levels).
I would probably allow a ghoul in one of my games as early as level 3. The ghoul would have just his HD, and everyone else would have 3 class levels.

Ashiel |

I would probably allow a ghoul in one of my games as early as level 3. The ghoul would have just his HD, and everyone else would have 3 class levels.
Keep in mind that the ghoul lacks weapon and armor proficiencies by default, and while the paralysis is a nice effect, it's not that amazing at these levels merely because anything a front-liner hits is probably going to die anyway (a typical CR 1/3 orc only has 6 Hp).
Undead were also nerfed pretty good in Pathfinder, in some respects. They're not longer immune to critical hits or sneak attacks, which really becomes noticeable when your gone at 0.
Likewise, they need to be a little stronger, because undead die when their HP are gone. They don't have a negative HP threshold, which makes them far, far more fragile. A CR 1 ghoul in a party with CR 3 characters would be a re-roll waiting to happen.
Furthermore, ghoul fever is practically useless for a PC. Really their paralysis is their strongest ability, next to their ability score adjustments, and even those aren't that bad. The most optimized ghoul would probably be a ghoul sorcerer or cleric that suffers -1 CL for what amounts to +2 save DC (but only +1 higher than you'd normally be able to get with a human). The sorcerer would likely get the most out of it because it would give him/her Charisma to Hp/Fort, making for a much more resilient sorcerer.
All in all, I think the loss of a class level, and the stunted advancement in your favorite spellcasting class (ghouls are naturally better as casters) would be enough. On a side note, I think a ghoul monk might not be terrible actually.

Ashiel |

Cleric or witch are my class preferences. I am particularly leaning toward grave walker witch.
I cannot speak for your GM, but I don't really see much harm in that idea. The +2 Int from being a ghoul is nice for a witch, and the +4 Charisma and undeath would help offset your low HP (but in turn is offset by you having no negative HP threshold). The theme also sounds very nice.
Honestly, I think that sounds pretty cool. You may even want to check out this feat which can give a very nice bonus to passing as human (counting the required Charisma, and the -2 penalty for passing for a different race, you'd have a net +12 Disguise modifier to pass for a living humanoid). That would help to avoid being disruptive to the rest of the group in areas where undead aren't tolerated (due to religion, fear, etc).