New player questions


Pathfinder Society

Dark Archive

Sorry Everyone,
I have been looking up answers to my questions for a few hours and I found most of them but I am stuck on a couple of things. Played D&D for 32 years and I feel funny trying to figure out these mundane topics but I just started Pathfinder Society play and I have a 3 questions still.

If I use bolts for my crossbow during a session and I find bolts on dead guys, can I take these to replenish stock but they disappear after the session? Or do they stay since most of the equipment rules seem to center around magic items? Also, how do you mark off that you used a potion during a session and no longer have it? And finally, do you sell mundane or magic items you find for half price to get up to the max gold for a scenario or is that spot on tracking sheet for "sold items" just referring to, "I don't want this +1 chainmail I bought 2 sessions ago anymore so I sold it so I can afford my +1 platemail?

(I don't care about the whopping 1 gp ammo will cost me and I know I can just erase the potion from my sheet. I am just trying to figure out mechanics and this money/item system just seems so foreign to me. I am trying to get out of campaign mode where these money questions are meaningless)

Liberty's Edge 4/5

Bolts, arrows, etc: Any bolts you use before you find any one your late (or captured!) opponents need to be marked as used up. Once you find some appropriate ammo on your opponents you can use that without burning your own bolts.

Any not used by the end of the game, along with "ghost" versions of any used, get sold at standard rates (automatically) to count toward the gold earned for the scenario.

Marking off one of your own potions used is handled in much the same way as used bolts, arrows, etc., on the honor system. If your opponents have a potion of some sort, that the PCs (or the opponent!) uses during the play of the scenario, it is still counted toward the total gold earned.

All items picked up during play of a scenario are considered to be gone at the end of the scenario, as you/the Pathfinder Society sells them off, and the PCs earn their share, as shown on the Chronicle Sheet.

As you already figured out, the "Items Sold" box is for those items your, PC, personally, already owned, but may no longer want or need, like the cheap Scale Mail your Fighter bought to have at least armor out of his initial gold, but replaced in an adventure or two with a masterwork breastplate or full plate armor.

Some things to bear in mind:

While (other than the notable exception of Wizards and their bonded items) no magic item crafting can be performed, upgrading a magic item is handled much as though you had access to an NPC crafter. The crafter can upgrade most upgradeable items for the cost difference between the current item and the item you want (e.g. upgrading a Cloak of Resistance from +1 to +2 will cost you 3,000 GP), but your PC will need to have one of two things in order to get the upgrade, if the result is not on the Always Available list: the item you are upgrading to explicitly listed on one of your PC's Chronicle Sheets, or a Fame (formerly Total Prestige Award, TPA) score high enough to buy the item from "scratch", so you would need enough Fame to be able to purchase 4,000 GP items outright to purchase an upgrade of your Cloak of Resistance +1 to +2, since the +2 is a 4,000 GP item, and even though you are only spending 3,000 GP.

After 32 years playing D&D, I am sure you know the following caveats:
1) The total cost of a magical item should include the cost of the base item, including any costs to make it masterwork (e.g. a +1 longsword costs 2,315 GP, not 2,000 GP; a +1 mithril shirt costs 2,100 GO, etc.)

2) Non-numeric weapon, armor & shield enhancements still add the appropriate amount (for most of them) to the effective enhancement f the weapon. A +1 Flaming Longsword is priced the same as a +2 Longsword, since Flaming costs the same as a +1 bonus.

3) The maximum numeric enhancement bonus that a weapon, armor or shield can have is +5, the additional +5 available to the +10 cap is only in non-numeric enhancements, like the previously mentioned Flaming.

4) You can always trade off that maximum numeric bonus for additional non-numeric enhancements, bearing in mind that the item requires a minimum +1 numeric enhancement before it can have any of the non-numeric enhancements placed on it. No Masterwork Flaming longswords, it has to be at least a +1 longsword to have the Flaming enhancement!

My apologies for my wordiness.

Dark Archive

Callarek wrote:


Any not used by the end of the game, along with "ghost" versions of any used, get sold at standard rates (automatically) to count toward the gold earned for the scenario.

All items picked up during play of a scenario are considered to be gone at the end of the scenario, as you/the Pathfinder Society sells them off, and the PCs earn their share, as shown on the Chronicle Sheet.

So that means the gold number you get is not just from actual gold you pick up but also from what the items would have earned you had you sold them? (Ie, Cloak of Resistance +1 the bad guy had on him earns the party 500 gp to split?)

I have a pretty good handle on how it works to buy equipment, you are limited to what is on your chronicle sheet and the always available plus the TPA thing, it is just the money earned part that is throwing me off. I ask because I figured since it was already typed up on the top of the chronicle sheet we would always get that money but the DM wrote a different number down since we missed an encounter. Again, I don't care overly much I am just trying to figure out the system since it is unique to this style of gaming.

Liberty's Edge 4/5

Glock9 wrote:
Callarek wrote:


Any not used by the end of the game, along with "ghost" versions of any used, get sold at standard rates (automatically) to count toward the gold earned for the scenario.

All items picked up during play of a scenario are considered to be gone at the end of the scenario, as you/the Pathfinder Society sells them off, and the PCs earn their share, as shown on the Chronicle Sheet.

So that means the gold number you get is not just from actual gold you pick up but also from what the items would have earned you had you sold them? (Ie, Cloak of Resistance +1 the bad guy had on him earns the party 500 gp to split?)

Correct. Note that this number is not lowered even if you use the materials garnered. So feel free to use that potion of Cure Light Wounds or use up those arrows/bolts, etc.

Glock9 wrote:
I have a pretty good handle on how it works to buy equipment, you are limited to what is on your chronicle sheet and the always available plus the TPA thing, it is just the money earned part that is throwing me off. I ask because I figured since it was already typed up on the top of the chronicle sheet we would always get that money but the DM wrote a different number down since we missed an encounter. Again, I don't care overly much I am just trying to figure out the system since it is unique to this style of gaming.

Yeah, I just had to do the same thing. The gold number in the APL box is if everything works out correctly. The game I just ran ran late, and the party missed the final encounter, which had almost half the gold for the scenario. :(

Each completed encounter has a gold amount listed for each sub-tier, IF the party manages to find everything there. Anything missed, including an entire encounter, can lower the gold actually earned for the scenario.

While LG had overcap gold, making it less likely to get less than full gold for a module, PFS does not have either the concept or the actuality, except in a few, rare cases.

Makes dying actually sting more in PFS than LG, since, by the time you are likely to die, overcap can usually cover the whole cost. When my 9th level LG character died, there was enough overcap gold that we could have paid for a Resurrection instead of a Raise Dead, and still gotten full gold for that module. LG got a bit ridiculous that way.

Dark Archive

Ok, thanks for the help


What sucks worse, though, than losing the gold from a missed encounter is losing access to later buying any magic items that could have been found in that encounter.

Liberty's Edge 4/5

Enevhar Aldarion wrote:
What sucks worse, though, than losing the gold from a missed encounter is losing access to later buying any magic items that could have been found in that encounter.

Heh. Usually resolved by gaining a couple more Fame.

So few items listed are anything special. Even the 10 charge wands are rare, much less all the other things that would be of interest.


Callarek wrote:
Enevhar Aldarion wrote:
What sucks worse, though, than losing the gold from a missed encounter is losing access to later buying any magic items that could have been found in that encounter.

Heh. Usually resolved by gaining a couple more Fame.

So few items listed are anything special. Even the 10 charge wands are rare, much less all the other things that would be of interest.

True. But with the new changes for Season Three, think about this. Your game runs long and you do not get to the final encounter, then you cannot complete the Pathfinder mission and will probably not earn the PA/Fame point tied to it.

It will also be interesting to see which PA/Fame point players will go for if they are in a time crunch and can only earn either the one from the main mission or the one assigned by their faction before time is up.

Community / Forums / Organized Play / Pathfinder Society / New player questions All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Society
A Very Merry Venture-Gossip - The Discussion Thread