| Gloom |
To show my support to a Pathfinder Epic Handbook, I wanted to start a thread to gather ideas as to what could possibly be in it.
So far, what I'd like to see as possible options.
1) Level Progression/Rules for going beyond 20 total character levels, whether it extends base classes past 20, or simply encourages prestige classes or multi-classing.
2) Feat Support for going beyond 20th level.
3) 10th level and higher spells (possible creation rules/expansion to the UM spell creation rules, ofc including words of power as well)
4) Encounter Support and Adventure ideas for beyond 20th level adventures.
5) Support for High Level Campaign ideas 15-20.
6) Alternative options printed in the flavor of E6, making a game feel "Epic" while capping the levels to a lower amount. Possibly several variants that include 6th, 8th, 10th, 12th, and 14th level caps. Of course still following the spirit of the E6 type of game.
7) Information on becoming a god and interacting with the gods. God hunting, doing errands for them, basically anything that would put you into their divine realm.
8) More focus/details on Planar Travel.. if possible, more details on "Mundane" and "Non-Magical" ways to reach other planes through the transitory planes.
9) Setup/Support for a framework of higher level Adventure Paths/Modules set on the Planes and in the world of Golarion.
If anyone else has any other suggestions I emplore you to post them as well. If any designers/developers/writers/etc would like to comment I encourage you to do so. :D
| Eric Jarman |
Guidelines for how to use mid-level monsters in a manner that is still challenging for Epic characters. ie. You as the DM using/abusing terrain to your advantage. (My group has one of our DMs a little too well trained in this, but that just makes it all the much more fun.)