Broken Moon: Kudos to Paizo (again)


Carrion Crown


Just finished reading it, and I must say I'm of the opinion it is the best werewolf-themed module that I've ever read. In fact, the entirety of Carrion Crown thus far places it among the best ever horror-themed RPG content. Kudos to Mr. Hitchcock for an outstanding job and to Paizo for continuing to put out AAA content.

RPG Superstar 2011 Top 16

I was tickled silly when I realized that the Werewolf module involved playing a game of Werewolf in the middle of it. :-D


Aye, Tim is on a roll with goodies. Racing to Ruin (SS) was pretty awesome too and Stolen Lands (KM) is my favorite to date.

Contributor

Don't forget a shout out to Mr. Rob McCreary as well. Tim did a great job, nooooo doubt - that's why we have him back time and again. Rob also added in a goodly bit as this is one of the real linchpin adventures of the series plot wise. So well, well done gentlemen!


F. Wesley Schneider wrote:
Don't forget a shout out to Mr. Rob McCreary as well. Tim did a great job, nooooo doubt - that's why we have him back time and again. Rob also added in a goodly bit as this is one of the real linchpin adventures of the series plot wise. So well, well done gentlemen!

I was pretty much tipping my hat to Rob and all the rest of you as well. You've done a lot of great work as well, but that was no surprise as I was a big fan of your Ravenloft work as well. It's really nice to see Gothic horror getting some setting support again.


I didnt know Rob McCreary had a big part of Broken Moon. Kudos to him as well. Looking forward to more from him, especially after River Runs Red. :)


Sunderstone wrote:
I didnt know Rob McCreary had a big part of Broken Moon. Kudos to him as well. Looking forward to more from him, especially after River Runs Red. :)

I'm terrible with names to begin with, I probably should have made a list before doing a congrats post.


Sunderstone wrote:
Aye, Tim is on a roll with goodies. Racing to Ruin (SS) was pretty awesome too and Stolen Lands (KM) is my favorite to date.

racing to ruin was hands down the funnest module i have ever run. ever.

kudos to everyone involved in it (even rob mcreary i guess;). now i wanna get carrion crown.

Paizo Employee Creative Director

Sunderstone wrote:
I didnt know Rob McCreary had a big part of Broken Moon. Kudos to him as well. Looking forward to more from him, especially after River Runs Red. :)

Rob's been more or less a big part of EVERY Carrion Crown adventure, in fact. He's pretty much the lead developer for the Adventure Paths now, and he's doing an INCREDIBLE job.


James Jacobs wrote:
Sunderstone wrote:
I didnt know Rob McCreary had a big part of Broken Moon. Kudos to him as well. Looking forward to more from him, especially after River Runs Red. :)
Rob's been more or less a big part of EVERY Carrion Crown adventure, in fact. He's pretty much the lead developer for the Adventure Paths now, and he's doing an INCREDIBLE job.

Agreed, it's been amazing thus far. By popular demand, should my pc's survive, I'll be extending this campaign to level 20. Rule of Fear and the AP's themselves have already given me a ton of ideas to drawn on for a capstone denouement.

Dark Archive

I'd like to chime in with props, in particular for the NPCs. The Amateur Werewolf Hunter will probably be another PC favorite. Depending on how the internet reacts, he might even join the same roster as Shalelu, Vencarlo, and Laori, mostly because he's so hapless.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Yeah if the quality keeps up I think CC will become my new top favorite AP. Of course I said the same thing about SS and I felt it dropped a little at the end. Not bad just not as good as the strong start it had.

Liberty's Edge Contributor

Thanks Folks!

I just want to add to the lovefest here and throw out my kudos to Rob (and Judy, Christopher, and Sutter). I was really happy with the slamming job everyone did on Broken Moon.

Wes deserves some props here as well for telling me to do some rewrites. A module (especially an AP) is always, very much a team effort.

I'll throw in Pett, Vaughn, Kortes, and Spicer as we all exchanged ideas throughout the development process.

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