The Steel Wolves - Pentor Lionsmane's Mercenary PbP - #3 Squad


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Minor Crab-beast

Musangi continues to set the path through the jungle. During the walk, the heat becomes particularly oppressive and the expedition is swarmed by mosquitoes. The lemongrass oil that Sentis handed out earlier wards off the worst of the attention, but the few porters and Cpl Valorious who refused are fiercely savaged with bites.

In the mid afternoon, as you are setting a hard pace through some heavy undergrowth - you hear the cries of monkeys off to your left. They seem to slowly be coming closer.... and by the sound of it, there are a lot of them.

Assume you are roughly in the same order as you are on the march - you gauge you have a little time to prepare before the monkeys reach you


Male Keleshite Magus(Kensai Archetype)/5

Upon hearing the cries of the monkeys, Blaze will draw his weapon, just in case.

Really?? Monkeys?? The Monkeygod does not approve, lol


Male Half Elf Wolf Shaman 5

Laughing inwardly at the corporals discomfort sentis is suprised at how quickly the sound of monkeys appears and equally suprised at why monkeys would even approach such a large group of people.

I hear them but can anybody see them yet!

Perception - 1d20 + 9 ⇒ (16) + 9 = 25


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Might be a swarm o monkeys o flyin monkeys. I ave a bad feelin bout this!"

Perception
1d20 + 4 ⇒ (13) + 4 = 17

Steps back to hide a bit in the undergrowth.
Stealth
1d20 + 8 ⇒ (16) + 8 = 24

"I hopes tha jus pass on by."


Minor Crab-beast

Sentis:
You hear the monkeys to your side and ranging forward from your position at the back of the expedition

Grusk:
You hear the monkeys to your side and ranging backward from your position at the front of the expedition. You slink a bit further forward and lurk behind a tree. While still in close range if you needed to act, you're fairly confident that you are out of the immediate firing line.

The porters with the expedition are starting to panic. Musangi's voice can be heard shouting in Polyglot trying to instill some order. Robert has drawn his family close and is looking to the side grimly. Cpl Valorious has gamely stepped ahead of the porters and towards the cacophonic monkey sound.


Male Half-Elf Martial Artist /4

When hearing the sound Kaavel readies himself for whatever comes. He than thinks "A new challenge to over come."


male Half orc Shapeshifter Skirmisher 5

"Don't count on it, Grusk." Darkbiter draws is sword, and tries to blend into the underbrush so that he can get behind the horde of monkeys.

Perception 1d20 + 9 ⇒ (6) + 9 = 15
Stealth 1d20 + 7 ⇒ (4) + 7 = 11


Minor Crab-beast

Darkbiter:
You hear the monkeys to your side and behind you alongside the expedition

Bedtime for me so will post up the next in game post when I am up tomorrow


Male Human Fighter 4

Cort draws his weapon, facing toward the monkey's screeching. "Ugh... when is this squad going to face something I can duel? Always with animals, vermin and plants. I hate this stupid jungle." His hands tighten on the blade as he prepares himself for battle, dropping his pack and adjusting his armor a bit.


Male Half Elf Wolf Shaman 5

Its not normally this active in the jungle Cort and its certainly not normal for monkeys to approach a group as large as ours. They could be getting driven by something larger. Maybe something duel worthy for you.

I draw my scimitar and peer into the foilage. As soon as I can see a group of them Im casting a spell.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Actually hoping to get sneak attack on something!


Minor Crab-beast

The source of the cacophonic screeching is finally visible through the trees. You see a solid wall of tiny monkeys clambering forward over the ground and through the trees. Propelling themselves forward on calloused knuckles while screaming their calls.

At either end of the swarm of monkeys you can make out a large silverback gorilla lumbering forward. They stop momentarily to pound their fists to their chest and bellow out a challenge.

Initiative:
Blaze: 1d20 + 8 ⇒ (14) + 8 = 22 - 2nd
Darkbiter: 1d20 + 5 ⇒ (10) + 5 = 15 - 6th
Doc: 1d20 + 2 ⇒ (16) + 2 = 18 - 3rd
Grusk: 1d20 + 4 ⇒ (19) + 4 = 23 - 1st
Kaavel: 1d20 + 3 ⇒ (8) + 3 = 11 - 7th
Ryuko: 1d20 + 4 ⇒ (12) + 4 = 16 - 5th
Sentis: 1d20 + 2 ⇒ (16) + 2 = 18 - 3rd
Monkey Swarms and Gorillas: 1d20 + 3 ⇒ (14) + 3 = 17 - 4th (and I'll progress Icy and porters here as well)

Between the expedition and the critters is difficult terrain, which gives them cover right now. Your rough positions are as per marching order - expedition itself roughly 50ft long from nose to tail.

@ Blaze - sorry, but a monkey swarm sounded too much fun to not risk offending the 'Monkeygod'
@ Cort - I promise there will be bipedal humanoids coming up that you can attack


Minor Crab-beast

Forgot to mention that they are twenty foot away to your side, spread out in a line along the length of the expedition.


Male Keleshite Magus(Kensai Archetype)/5

"Sentis, what do you suggest we do? Seems like they are quite riled up, but I am not a fan of just killing animals, even if I do hate this jungle"


Male Half Elf Wolf Shaman 5

I appreciate your concern for the jungles creatures Blaze. I know this place isnt very accepting. I have a way to maybe trap some of them but it wont hold for long. Hopefully That will be enough of a deterent. Hold your positions Wolves!!!

Sentis Reaches out to grab some of the leafy foilage close by and demands that the plant life in the area heeds his call while he mutters Caparent...

DM Voice of the Voiceless:
Cast Entangle pg 278 - at roughly 25' behind the gorillas. 40' radius spread - Reflex Save DC = 14 - This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Grusk notes the monkeys and the one large gorilla, quickly figuring the monkeys do all the work and the gorilla just gets drunk and pounds his chest, be decides the gorilla needs an arrow...

Shortbow Attack
1d20 + 4 ⇒ (20) + 4 = 24

Damage
1d8 + 1 ⇒ (8) + 1 = 9
Sneak attack +1d6 ⇒ 6

roll to confirm critical
1d20 + 4 ⇒ (10) + 4 = 14


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

posting out of order because I'm at the computer now and might not be again until monday, just splice this in after Blaze if you want.

Doc sighs and slings his mortar from it's carry position into firing position. Calmly he drops a shell down the tube.

"Any 'un else get'n th' feelin' tha somethin' out there don' wan us t' be 'ere?"

Bomb the Gorilla. 1d20 + 3 ⇒ (20) + 3 = 23

touch attack to confirm 1d20 + 3 ⇒ (9) + 3 = 12

damage 1d6 + 3 ⇒ (3) + 3 = 6 fire

crit damage 1d6 + 3 ⇒ (3) + 3 = 6 fire

splash damage = 4 fire

Creatures caught in splash range can make DC 14 save for 1/2 damage. Primary target gets no save.


Minor Crab-beast

Grusk looses an arrow from hiding at the lead gorilla, striking it in chest with the projectile burying itself deep enough that only the fletching is visible. Sneak attack yes, confirmed critical no
Sentis calls on the jungle to ensnare the gorilla and monkey swarm towards the tail of the expedition. The jungle responds to his request as tendrils and vines seek to ensnare the creatures.

Tail Swarm: 1d20 + 8 ⇒ (19) + 8 = 27
Tail Gorilla: 1d20 + 5 ⇒ (17) + 5 = 22

But the monkeys and gorilla lithely slip from the grasping vines and remain free.

Pending Blaze action before the monkeys get a turn.

Damage Tracker:
Lead Gorilla: 15

Sentis:
Changed again. My brain is obviously neanderthalic and needs some focused retraining. No offense is intended.


Male Half Elf Wolf Shaman 5

DM. Voice of the Voiceless:
Again? Please edit. Really getting annoying that Im repeatedly referred to as a she


Male Keleshite Magus(Kensai Archetype)/5

Maybe Sentis needs a more manly name and profile pic, lol. jk

Blaze shakes his head as the monkeys escape the spell Sentis cast. "Really jungle?? You seem to have it out for us. Not very nice, even after I helped save the life of one of your creatures." Blaze is going to wait to see if any of his allies move in to attack the lead gorilla.

Delay action, until at least one other moves in to attack the lead gorilla, or until it moves to attack one of us. Also, you didn't include Doc's actions in your last post


Minor Crab-beast

Doc's bomb lobs over the rise of the jungle to land directly next to the tail gorilla. The resulting explosion scorches it's flesh and a few of the monkeys in the tail swarm fall cry out and fall as well. Crit not confirmed, 6 dam on the gorilla and 4 to the monkeys. I'm assuming Doc is somewhere in the midst of the expedition as his order wasn't confirmed in OOC - feel free to redact that if you like though.

Blaze holds action until the beasts draw nearer. Based on your post I'm assuming you are near the front of the porter train. Are you happy to take a free swing on the lead gorilla as they close as your held action and maintain your position in the initiative train?

The wave of simian fury then sweeps forward to engulf the expedition. The monkeys fall upon the supply train, scratching, biting, prying at the loads carried by the porters. The porters wildly swing at the monkeys with whatever they are carrying as they get subsumed in the chaos. You can hear Musangi's voice exhorting them to fight in Polyglot barely rising above the screeching drone.

Based on marching order, it looks like only Cpl Valorious and Doc are in the monkey line of fire.
Doc - you get an AoO as they arrive, then take 2d6 ⇒ (4, 6) = 10 damage and give me a DC 14 Fort save

Cpl Valorious lets the creatures wash over him before responding with a cry of "Zerplatzen" and some of the tiny creatures fall away and lie still. 1d6 ⇒ 5

Vankerman and his family appear encased in some kind of incandescent energy bubble and the monkeys are unable to approach him.

The tail gorilla roars as it charges Cort, bellowing in fury.
1d20 + 3 ⇒ (2) + 3 = 5 for 1d6 + 2 ⇒ (3) + 2 = 5

The lead gorilla lumbers forward and raises a fist to batter at Kaavel, seeking to crush the monk's skull.
1d20 + 3 ⇒ (13) + 3 = 16 for 1d6 + 2 ⇒ (2) + 2 = 4

Action Tracker (from now): Cort, Darkbiter, Kaavel, Grusk, Blaze, Sentis=Doc, Monkeys and Expedition

Damage Tracker
Lead Gorilla: 15
Lead Monkey Swarm: 5
Tail Monkey Swarm: 4
Tail Gorilla: 6

Perception DC25:
You catch glimpses of a figure in the distance behind the monkey swarms, but cannot make out any detail


male Half orc Shapeshifter Skirmisher 5

Perception 1d20 + 9 ⇒ (2) + 9 = 11

Darkbiter moves on the lead gorilla, taking a swing at it.

attack 1d20 + 3 ⇒ (18) + 3 = 21
damge 2d6 + 3 ⇒ (4, 3) + 3 = 10


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Moves in to help darkbiter take the lead gorilla, hoping to flank....

Greataxe Attack
1d20 + 3 ⇒ (14) + 3 = 17
Damage
1d12 + 4 ⇒ (6) + 4 = 10

Sneak attack +1d6 ⇒ 6


Male Keleshite Magus(Kensai Archetype)/5

Yup, that's fine.

As the lead gorilla closes in on the group, the Qadiran lashes out with a whip-like strike 1d20 + 8 ⇒ (3) + 8 = 11 Scimitar attack 1d6 + 1 ⇒ (1) + 1 = 2 Damage


Male Half-Elf Martial Artist /4

4/10 HP
Since it seems they got the Lead Gorilla busy there any monkeys I can hit?

If I cannot hit the monkeys.:

Kaavel looks at the beast that hit him and smiles. He than swings at the beast.
Flurry Of Blows
1d20 + 2 ⇒ (5) + 2 = 71d20 + 2 ⇒ (12) + 2 = 14
1d6 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (3) + 3 = 6

If I can hit the monkeys.:

Seeing that the beast who hit him is busy with the others Kaavel goes after the smaller beasts.
Flurry of Blows
1d20 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (5) + 2 = 7
Even though that most likely missed.
1d6 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (3) + 3 = 6


Minor Crab-beast

Since Cort is at the back, I may as well update on the front side of the expedition.

Blaze lashes out at the gorilla as it closes, but his strike fails to meet flesh. As that was your readied action, you still get to act in initiative order as well
Darkbiter steps up and his greatsword tracks a path of ruin across the gorilla's face and chest.
Sensing that the gorilla was not long for this world, Kaavel turned to act against the swarm. Stepping up and unleashing a practiced kata of hand and foot strikes, he is frustrated as he cannot land a clean blow against any of the agile little beasts.
Grusk then jumps up behind the gorilla and buries his axe deeply into its back. The gorilla falls to the ground limply as Grusk's strike had severed its spine.

That leaves Cort, Blaze, Sentis and Doc left with actions this round.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Sneak attack with a great axe a tradition since first edition!


Male Keleshite Magus(Kensai Archetype)/5

Is Kaavel near me?? I can tumble or jump to get closer


Minor Crab-beast

Abstract positioning system indicates that you are next door to Kaavel. You can take a 5ft step to get next to the monkey swarm.


Male Keleshite Magus(Kensai Archetype)/5

Blaze moves into a flanking position with Kaavel, then strikes at the monkey his companion missed. 1d20 + 10 ⇒ (3) + 10 = 13 Scimitar attack 1d6 + 1 ⇒ (4) + 1 = 5 Damage


Minor Crab-beast

Blaze attempts to flank the seething mass of monkeys, before realizing it is a impossibility. It's a swarm, so cannot be flanked He then lashes out with his scimitar, but is unable to land a telling blow.

Ok, that's the front half of the expedition finished. When we have actions from the three men (Cort, Sentis and Doc) at the rear we'll roll onto the next round.


Male Human Fighter 4

Cort skips gracefully to the side of the tail gorilla as it charges and laughs. "This one needs some teaching. Speed is the key big guy, not strength." As if to show his point he moves to put himself on the other side of the gorilla from the expedition and attacks.

Probably causing attack of opportunity, I will take it with Mobility AC, and then attack, hoping someone will get over to help flank.

Attack:1d20 + 4 ⇒ (16) + 4 = 20 For 1d8 + 2 ⇒ (8) + 2 = 10


Minor Crab-beast

Cort steps to the side and sinks his sword deeply into the gorilla's flank.

You're in a flanking position now from one of the porters, no need for AoO as it was doable in 5ft step

Damage Tracker:
Lead Gorilla: Dead
Lead Monkey Swarm: 5
Tail Monkey Swarm: 4
Tail Gorilla: 16


Male Half Elf Wolf Shaman 5

Perception - 1d20 + 9 ⇒ (19) + 9 = 28

Theres someone in the jungle back there!

Somewhat not suprised that the agile simian creatures were able to elude to the grasp of the writhing plantlife and seeing Cort easily sidestep the rampaging silverback; Sentis draws his scimitar as he moves into a flanking position with Cort and slashes at the hairy ape.

Attack with scimitar- 1d20 + 3 ⇒ (18) + 3 = 21+2 if able to flank

Damage - 1d6 + 3 ⇒ (5) + 3 = 8

Crit confirmation - 1d20 + 3 ⇒ (14) + 3 = 17+2 flank
Crit Damage - 1d6 + 3 ⇒ (4) + 3 = 7


Minor Crab-beast

As Sentis brings his scimitar to bear it wreaks bloody ruin on the gorilla's stomach. Entrails spilling to the ground as it collapses in its death throes.

That's both gorillas down and just the monkey swarms to go. Next round is pending on Doc's action.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

can't make that AoO, no melee weapon in hand. Note to self, always have a one handed melee weapon.

Doc has enough time to go wide eyed before the swarm of monkeys chokes off his string of profanity.

Doc had been injured previously, and I don't think I healed it or that we've rested. Ten damage drops Doc to -1. Another round of that and he's very dead.

if he's somehow only at zero he's going to try to get away.


Minor Crab-beast

Doc vaguely remembers quaffing one of his curative extracts earlier today, which is fortuitous given the monkey onslaught. Battered and bruised he drags himself free of the melee. At zero HP right now.

The monkeys continue on their one-minded assault on the baggage train, tearing at the porters belongings. The majority of the porters are cowering and seem to be left mostly alone, the ones that attempt to fight back get beaten down under a fusillade of blows.

You see Musangi felled in the monkey's midst and he doesn't stand. Cpl Valorious is laying about with his sword but seems unable to make headway on the swarm. The Vankermans continue to seek refuge in their bubble.

It looks as though the monkeys are mostly concerned with the load the porters are carrying. Food is being trampled into the dirt, tools are being broken, straps on backpacks torn off.

Initiative Order (from now): Cort, Darkbiter, Kaavel, Grusk, Blaze, Sentis=Doc, Monkeys and Expedition

Damage Tracker:
Both Gorillas: Dead
Lead Swarm: 5
Tail Swarm: 4


male Half orc Shapeshifter Skirmisher 5

Perception (since Sentis pointed it out, Darkbiter should be able to try again) 1d20 + 9 ⇒ (16) + 9 = 25

Darkbiter blends into the jungle to get closer to the strange man for a better look.


Minor Crab-beast

Darkbiter:
You move off in the direction that you caught the glimpse of movement and manage to set eyes on the figure. It looks like the same figure you saw last watch - a naked Mwangi native wearing a wooden fetish mask. You get a good enough look that you could describe it in fair detail to others You are still a good 40 odd feet from the figure.


male Half orc Shapeshifter Skirmisher 5

DM:
Darkbiter will stay where he is and watch to see what the man does as the battle progresses.


Male Human Fighter 4

"I. Hate. This. Jungle." Cort says as he continues to attempt to lay into the monkeys with his blade.

Attack:1d20 + 4 ⇒ (18) + 4 = 22 For 1d8 + 2 ⇒ (1) + 2 = 3


Male Half-Elf Martial Artist /4

HP: 4/10
Kaavel looks at the swarm of monkeys and attacks them again.

Flurry of Blow:

1d20 + 2 ⇒ (9) + 2 = 111d20 + 2 ⇒ (15) + 2 = 17
Damage
1d6 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (4) + 3 = 7


Male Half Elf Wolf Shaman 5

Hoping someone else heard his warning and seeing as how the bigger threat of the silverbacks was no more and that the rest of the Wolves were still on their feet and fighting or at least moving; I decide to try to catch up with the shadowy figure I saw earlier and slip off into the jungle after it.

Stealth - 1d20 + 9 ⇒ (1) + 9 = 10

Ugh! that sucks


Minor Crab-beast

Heh - interesting that people find the gorillas the bigger threat :) I think Doc might disagree...

Cort's duelling sword slices into the swarm and is able to end the life of a few of the little beasts.
Darkbiter moves into the jungle in an attempt to lay eyes on the figure.
The whirling limbs of Kaavel are able to make some impact on the swarm of monkeys, crushing the life out of several.

Grusk and Blaze slip in here, but I figure since Sentis is not making a combat action I may as well update for him now.

Sentis slinks into the jungle as well to search for the figure. Read the spoiler for Darkbiter - you get the same info and are in roughly the same distance from the figure. He hasn't made any indication he has noticed you yet.

Damage Tracker:
Lead Swarm: 9
Tail Swarm: 6
Swarms of tiny creatures take half weapon damage.


male Half orc Shapeshifter Skirmisher 5

Darkbiter doesn't find the swarms less dangerous, just beyond his ability to fight effectively.


Male Half Elf Wolf Shaman 5

Recognizing Darkbiter's description from earlier Sentis is now thinking that this shaman is the biggest threat to the Wolves in the whole jungle...


male Half orc Shapeshifter Skirmisher 5
Sentis Spinis wrote:
And Sentis is thinking that this shaman is the biggest threat to the Wolves in the whole jungle right now...

Darkbiter would agree in regards to this battlefield, but he would put whoever sent the shaman as the most dangerous threat in the jungle as a whole.


Male Keleshite Magus(Kensai Archetype)/5

Blaze continues to cut into the annoying monkeys 1d20 + 8 ⇒ (14) + 8 = 22 Scimitar attack 1d6 + 1 ⇒ (3) + 1 = 4 Damage

Are we level 2 yet? lol, Dervish Dance shall be mine!!


Minor Crab-beast

Close Blaze, close - I'm thinking of the bump happening after the next action after this one (which will give me an opportunity to seed in some treasure).


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Bad Monkeys!"

"Time tah spank these monkeys"

Greataxe Attack
1d20 + 3 ⇒ (16) + 3 = 19

Damage
1d12 + 4 ⇒ (8) + 4 = 12

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