Combination Items


Homebrew and House Rules


Gooday

This may have been done before but I couldn't find anything so here goes -

In many online games such as WOW and Everquest there are combination items, where each item has powers but if you have several items in a set you gain additional powers.

Here's what I had in mind -

Celestial :
Celestial Crown : Detect Evil 60ft Radius. 2 Pieces = Protection vs Evil 60ft Radius. 3 Pieces = Daylight and Holy Smite at will. Must be Good aligned to use.
Combination Items : Celestial Armour and any Holy Weapon as Corebook.

Dwarves :
Moradin Battle Axe : +2 AB vs Goblins, Giants and Orks. 2 Pieces = Keen. All 3 = Tremorsense constant & Detect Evil 60ft radius constant. Must be a Dwarf or Dwarfling (Halfling/Dwarf crossbreed) to use.
Combination Items : Dwarven Plate and Belt of Dwarvenkind - As Corebook.

Elves :
Bow of Corelleon, +2 AB vs Abherations & Magical. 2 Pieces = Double Range. All 3 = Speak with Plants and Detect Snares/Pits constant. Must be an Elf or Half Elf to use.
Combination Items : Cloak of Elvenkind and Boots of Elvenkin : As Corebook.

The Exchange RPG Superstar 2010 Top 32

Check out the Sets in the Magic Item Compendium - they all give different powers when you have more items too.

For example - Garb of the Hunting Cat - rakshasa worshipers' outfits.

The set: Mask of the tiger, claw gloves & mantle of the predator. Each has its own powers.
The combo benefits: 2 pieces - rend (with claw gloves), 3 pieces - 1/day invisibility.

There are 14 sets of 3 to 5 pieces with all sorts of benefits and themes. Well worth checking out!

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