Gamma World Old School Re-mix


4th Edition


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

My friends want me to run a Gamma World (4E) adventure for them. I have some old classic adventures (GW1-4, GW7). I'm thinking of running the older modules with the newer rules. I know there are 4E releases of the first two, but I want to keep some of the old school feel of the original modules. Or at the very least use the best of both versions.

So first question is, which original module do people think is better, Famine in Far-Go or Legion of Gold? How true to the originals are the remakes? Has anyone else on the internet worked on this sort of conversion?

The Exchange

deinol wrote:

My friends want me to run a Gamma World (4E) adventure for them. I have some old classic adventures (GW1-4, GW7). I'm thinking of running the older modules with the newer rules. I know there are 4E releases of the first two, but I want to keep some of the old school feel of the original modules. Or at the very least use the best of both versions.

So first question is, which original module do people think is better, Famine in Far-Go or Legion of Gold? How true to the originals are the remakes? Has anyone else on the internet worked on this sort of conversion?

I'll take a look when I get home.

Gamma World was my first RPG experience back in 1978, so I am rather fond of it. 4E's theme/tone is radically different, with much oddity. At first I was quite put off about this, but decided to embrace the zany and run with it. We had a great time. So, from my perspective, you're probably better off ditching the 'old-school' feel. The new system just has too much work (in my mind) to make it worth your while to convert it to the more serious tone of the original.

Again, however, I'll do a quick preview when I get home later tonight with my older modules and let you know.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Is the tone all that different? I mean, a tribe of badders who worship Bucky the Badger and a factory full of gun-toting mutant chickens. That wasn't zany enough for you?

I'm leaning toward Famine in Far-go, but plan on changing the hook back to the original. I like the idea of a group of youngsters on their coming of age quest better than the revised "you wander by a town and they ask for help" version.

So I think I can take the best of both versions and make a couple nights engaging story out of them.

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