Stats for Father Grimburrow in Carrion Crown


Carrion Crown

Scarab Sages

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Hey, I didn't see stats for Father Grimburrow, and I like to have my major NPCs statted up, so I came up with this.

The Ravengro article doesn't specify his age, but because of his picture I made him venerable. He's not that great in battle, except for healing and against undead, but fighting isn't his role. What do ya'll think?

I used heroic divine NPC stats - which is why his physical stats suck so much. Besides, the guy is 70 years old, of course he's not going to be very nimble. I'm giving him a cane to walk with. I rolled his maximum life span, and rolled high (70+2d20=99), which allows him to be in the campaign for as long as the PCs are. I added his trust and diplomacy DC to leave the Restlands to cast a spell. I gave him heroic NPC gear. I tried to make him very anti-undead, but still be regal and not be fully geared up like an adventurer, because he's just an old priest. He wears the mithral shirt because the world is dangerous and it's light enough to not be obvious under his vestments.

Father Vauran Grimburrow
Venerable male human cleric of Pharasma 7
N medium humanoid (human)
Init -3; Perception +4
DEFENSE
AC 11, touch 7, flat-footed 8 (+5 armor, -3 Dex)
hp 34 (7d8-7+7)
Fort +4 Ref -1, Will +11
OFFENSE
Speed 30 ft.
Melee +1 mithral dagger +3 (1d4-2/19-20/x2)
Ranged dagger +1 (1d4-3 /19-20/x2)
Special Attacks channel positive energy 4d6 (6/day DC 18) (costs 100 gp)
Domain Spell-Like Abilities (CL 7)
Rebuke Death: 7/day Heal 1d4+3 (7/day on a creature below 0 hit points.
Gentle Rest: 7/day Stagger undead for 4 rounds or living for 1 round as melee touch attack. Living creatures already staggered fall asleep for one round instead.
Cleric Spells Prepared (CL 7) concentration +11
4th discern lies, divination + 1 domain (cure critical wounds or death ward)
3rd magic vestment, searing light, daylight, +1 domain (cure serious wounds or speak with dead)
2nd remove paralysis, delay poison, calm emotions, augury +1 domain (cure moderate wounds or gentle repose)
1st shield of faith, sanctuary, remove fear, hide from undead, detect undead + domain (cure light wounds or deathwatch)
0th stabilize, detect poison, light, virtue
Domains (Healing, Repose)
MORALE:
Father Grimburrow casts magic vestment (included in stats) when leaving the temple itself, including in the Restlands. He casts shield of faith if he senses trouble (7 min for +3 deflection). He avoids fighting anything except undead.
Statistics
Str 6, Dex 4, Con 8, Int 14, Wis 18, Cha 16
Base Atk + 5; CMB +3; CMD 10
Feats Channel Smite, Iron Will, Turn Undead, Selective Channeling (3), Improved Channel
Skills
Heal +16, Knowledge (arcane) +6, Knowledge (history) +6, Knowledge (planes) +6, Knowledge (religion) +12, Linguistics +6, Profession (mortician) +8, Sense Motive +14, Spellcraft +6
Languages Common, Celestial, Infernal, Abyssal
Combat Gear holy water vials (x2), mithral shirt, +1 mithral dagger, dagger, potion of cure light wounds, potion of cure moderate wounds
Other Gear silver holy symbol of Pharasma, cleric's vestments, healer's kit, walking cane, incense and offerings worth 25gp (for divination), phylactery of faithfulness, scroll case with one or two scrolls from The Bones Land in a Spiral (496 gp in desk)
SPECIAL ABILITIES
Rebuke Death (Sp)
Father Grimburrow can touch a living creature as a standard action, healing it for 1d4+3 damage. You can only use this ability on a creature that is below 0 hit points. He can use this ability 7 times per day.
Healer's Blessing(Su)
All cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
Gentle Rest (Sp)
Father Grimburrow's touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If he touches a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for 4 rounds. He can use this ability 7 times per day.

Load: 17lbs
Light load: 20 lbs, Medium: 40 lbs, Heavy: 60 lbs, Lift 120 lbs, Drag 360 lbs

Spellcasting costs:
70gp x spell level. He will not leave the temple or Restlands to cast a spell (Trust 36 needed, Diplomacy DC 30). He gives healing for free when the PCs hit Trust score 31, and only charges for expensive materials. Focuses add 1/10 of the cost of the item to the spell (excluding divine focus). A channel energy costs 100 gp. He doesn't charge for the first encounter, and he doesn't charge if he heals without being asked.

Age Effects: -6 to Str, Dex, and Con, +3 to Int, Wis, Cha (he is 70 and can live to be 99)
Human +2 on Dex, 4th level boost to Int

Liberty's Edge

Thanks! I'm going to use this for our group, as one player is (unknowingly) working for a Pharsiman Faction, and I'd like to showcase the father more.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Ditto on the thanks- saved me some prep time!

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