| neceros |
| wraithstrike |
| wraithstrike |
On to the warlock:
I don't think there is a need to list the eldritch blast damage at every level, just for the levels it increases like a rogue does with sneak attack. The blank space between levels actually makes things easier to read.
The fact that divine arcane spells have different DC and a big one(10) at that is a mistake IMHO. I see no reason fluff or mechanics wise why it should be that way. I would just use the normal magic rules for creating an item without the spell which is only a +5 to the spellcraft check.
Does Instant Knowledge mean he can get the answer to any question? This is a very dangerous ability if so and could ruin a game, even at level 20 and beyond.
Many people myself included never cared for the invocations, because many of them were not that good. The invocations are the bread and butter of the class and will be the final determinant as to whether or not I would choose a warlock. I think that if you can come up with some nice invocations it would make the class more appealing.
I think you did well, but those invocations are the issue. Other people have made warlock conversions so there may be some decent ones on the boards already.
| neceros |
Imbue Item seems superfluous since spellcasters can do the same thing with a lower DC Craft/Spellcraft check.
Auto-success on a Knowledge skill seems like too much. Perhaps allowing them to make the Knowledge check as if they'd rolled a natural 20?
I tend to agree. I don't actually care what the 20th level ability is, I literally slapped that together in about 5 minutes. Hell, it gives you a bonus, then lets it auto succeed.. that's just silly. lol