Alternative Racial Traits


Homebrew and House Rules


First off, I'm not sure if this is the right spot for this but I'm sure someone can move it.

I've seen the extra racial traits for the core races and a few of them made me smile. This got me to wondering, does anyone have any homebrew traits they like to use? Also, I'm big into playing Tieflings and was wondering if, in addition to the core races, the races from the Bestiary could get some love as well.

Dark Archive

I've got a few racial traits here.

A few more;
Racial Traits (aquatic elven, merfolk, sahuagin, gillman, etc.)

Tidal Surge Strike – by learning to accelerate your own movements with the subtle movement of the water around you, you gain certain bonuses when facing foes out of their element. When you are underwater and facing one or more foes that do not have a Swim speed, you can select one of them as an immediate action and gain either a +1 dodge bonus to Armor Class versus their attacks, or a +1 trait bonus to your own attack rolls against them. You can only make this selection once / round, and can change either the type of bonus, or the target the bonus is gained against, or both, as you wish.

Water Cutting Style – you have trained with the use of a single type of slashing weapon (or your unarmed attacks, if you possess a natural weapon or the Improved Unarmed Strike feat) underwater, and, for the purposes of underwater combat, treat it as a piercing weapon. The weapon remains a slashing weapon for all other purposes, such as bypassing DR, but you do not halve the damage rolled, as you have learned to 'cut' through the water as effortlessly as it cuts through air.

Resistance Training – you have spent many an hour underwater, practicing powerful blows with a specific type of weapon (or unarmed attacks) against the force of the water around you. When you are *not* underwater, you can choose a single attack with that weapon each round and make a powerful blow, that gains a +1 trait bonus to damage (which is multiplied in the event of a critical hit) if it strikes.


Very nice, but not quite what I had in mind. Alternative Racial Traits refers to the variant racial abilities that appear in the APG along side Racial Favored Classes. Not that I'm not appreciative of what you've already posted, I will surely save these for the next pirate game I run. =3

Dark Archive

Ah, my bad. Traits is gonna turn out like 'levels,' one of those terms that has multiple mechanical meanings and ends up confusing me. :)

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Alternative Racial Traits All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules