Changes to Alkenstar Firearms


Lost Omens Campaign Setting General Discussion


I recently bought the Inner Sea Guide and was noticing some radical changes from previous edition.

Namely the disappearance of the rifle, revolver and shotgun from the setting. Now we have only the pistol, the musket and the pepperbox. The revolvers already appeared in Pathfinder Fiction and are suddently gone.

Will these weapons return or are they gone forever from the setting or will the return in Ultimate Combat? How are players and gamemasters dealing with this sudden change in Alkenstar resources?

-Weylin


Have you paid attention to the Ultimate Combat playtest at all? Anyhow the other weapons exist still But some of them are 'Advanced firearms' which is sor tof like a lesser artifact version of a firearm i think.

But more guns wil be added with that book.


Mojorat wrote:

Have you paid attention to the Ultimate Combat playtest at all? Anyhow the other weapons exist still But some of them are 'Advanced firearms' which is sor tof like a lesser artifact version of a firearm i think.

But more guns wil be added with that book.

Excellent to hear.

And no, I havent been paying much attention to the playtests since the APG really. Pathfinder is a pending campaign for my group once the current games end.

Paizo Employee Creative Director

The pistol, musket, and pepperbox are the baseline firearms. We didn't have room to put ALL of the firearms into "Inner Sea World Guide," and even if we did we probably wouldn't since firearms are very polarizing. So we put in a tiny bit, and that lets GMs decide if they want to cut them or if they want to augment them with the additional firearms that are going to be in Ultimate Combat once that's out. And until then... the playtest document for Ultimate Combat should work for now.

Liberty's Edge

Yeah, they retconned the heck out of Alkenstar.

OTOH, they also made firearms considerably more powerful.
-Kle.

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