| Run, Just Run |
You begin in a tavern; there are three people inside, not including you when a man comes in holding a piece of parchment. Blood spurts from his mouth as he falls forward and the scroll skitters to the middle of the room. Do you look at it? When they look at it, they learn of a dungeon, which is said to hold powerful magical weapons/ spell books. Another adventure (human fighter joins you.)
When they set out, they come across a band of six goblins, hidden in tree dc 15 perceptions & snipping with short bows (203 xp each.)
Soon you come upon a stone basin in which you must put a drop of blood into per person to prove you are the heroes of legend. Once you do, the basin lowers into a staircase that goes underground. You find yourself confronted by a 2 hobgoblins with drawn long swords (300xp to each person)
You continue when you come across a cave with stalactites all across the ceiling. 50% of them (20) will fall towards you if they hit take 1d6 damage +1d4 acid DC 15 to avoid they then will try to do touch attacks at -4 1d4 acid speed 5ft, hp 5 ac 3 10-7 dex. (500xp each person)
As you continue in you see an ogre carrying a massive club. Fight him. Once he is killed as you loot him you find a key on him that fits into a lock on the wall, it opens a door revealing 2 scimitars (treated as light weapons when wielded together & gain a special ability every level), a book of magic (every spell that the owner sees is written in the book/ imprinted in his mind, he can cast 1 extra spells of each level per day at 10h level and every even level their after.), a bow (Don’t need ammo, gains a special ability every level.), a 2 daggers (changes sneak attack die to d8, every 3 levels sneak attack damage is increased by 1d8, at 12lvl gains invisibility, at 15th greater invisibility at 18th teleportation)
| Red Leaf |
sounds pretty straight forward but who killed teh guy with the map in the first place? there could be some enemy tracking the hero's, and what if they tryed to do some research on the area that the map is discribing so they could get an idea of what they are gettign themselfs into? But other then that pretty straight forward, but what levle are these heros goign to be? Another way to start this adventure is someoen could hire a group to get some item but i guess that would do anyway with the whole "hero's of legend" stuff.
| Run, Just Run |
sounds pretty straight forward but who killed teh guy with the map in the first place? there could be some enemy tracking the hero's, and what if they tryed to do some research on the area that the map is discribing so they could get an idea of what they are gettign themselfs into? But other then that pretty straight forward, but what levle are these heros goign to be? Another way to start this adventure is someoen could hire a group to get some item but i guess that would do anyway with the whole "hero's of legend" stuff.
Not sure yet, it was long range magic, problay be the main enimy, a cleric.
| Run, Just Run |
Red Leaf wrote:sounds pretty straight forward but who killed teh guy with the map in the first place? there could be some enemy tracking the hero's, and what if they tryed to do some research on the area that the map is discribing so they could get an idea of what they are gettign themselfs into? But other then that pretty straight forward, but what levle are these heros goign to be? Another way to start this adventure is someoen could hire a group to get some item but i guess that would do anyway with the whole "hero's of legend" stuff.Not sure yet, it was long range magic, problay be the main enimy, a cleric.
1st but rember they do not get acsses to the abilites right off the bat accept for one of the abbilitys, if you think the ennimes are two hard I could have them dmged.
| tlc_web tlc_web |
Overall the snyposis is okay. Here are my tweaks:
1) How did the hobgoblins and ogre get inside a dungeon that could only be entered by heroes? What are they eating (and releaving themselves)? What they do to keep mad from boredom? You might want to pick a different monster that can survive in a dungeon for long periods of time.
2) How did this man die? It sounds like either he died of disease, a curse, or murder. The first two will make the PCs very disinterested in investigating a dungeon that curses those that enter it with death. The later will lead to the PCs wanting to investigate the murder instead of going to into the dungeon.
3) The barkeeper is just letting the PCs greyhawk a body in his tavern. The barkeeper has a big stake in finding out what killed this man. He is going to want the proper authorities to investigate to make sure the man is not spreading a curse or disease around his inn. And he does not want his inn to be a place with reputation that patrons die here in unsolved murders.
Here is my suggestions:
-- Make the man who dies an acquintance of the PCs who are in the tavern and he has asked them to come about a possible job oppurtunity.
-- The man died from a knifing outside, but thanks to diehard he is able to stumble in the in before he dies.
-- The murderer was a theif trying to steal the map for himself, but was unable to drop the man.
-- The PCs rush out to catch the murderer and find out the map was to a fabulous treasure.
-- As the man's avengers and friends the barkeep sees no trouble with letting the PCs have his things and vouches for the PCs.
-- The dungeon contains only nonliving creatures. If you look around you can probably find something with an equal CR to the hobgoblins and ogres.
| tlc_web tlc_web |
Red Leaf wrote:sounds pretty straight forward but who killed teh guy with the map in the first place? there could be some enemy tracking the hero's, and what if they tryed to do some research on the area that the map is discribing so they could get an idea of what they are gettign themselfs into? But other then that pretty straight forward, but what levle are these heros goign to be? Another way to start this adventure is someoen could hire a group to get some item but i guess that would do anyway with the whole "hero's of legend" stuff.Not sure yet, it was long range magic, problay be the main enimy, a cleric.
If you are going the murder route I would recommend that the murderer be caught quickly. Otherwise you might find your players insisting that they catch the murderer. Now this cleric you mentioned could have been the one who hired the murderer.