| Jay Walsh 53 |
My group is just starting the Shadow of Long Spires and the 40,000 GP items the party gets for trading the Rod are starting to be formulated.
The PC Abjurer is 13th level and has chosen this item. I don't know much about Staves but is this an acceptable item, or to much?
RUNESTAFF OF POWER
Price (Item Level): 38,300 gp (17th)
Body Slot: — (held)
Caster Level: 12th
Aura: Strong; (DC 21) abjuration
Activation: As spell used and swift (mental); see text
Weight: 4 lb.
At the top of this smooth, jet-black staff is a single glistening gem.
Several arcane runes have been etched into the crystal. A runestaff of
power allows you to cast
any of the following spells (each once per day) by expending a
prepared arcane spell or arcane spell slot of the same level or
higher.
• cone of cold
• continual flame
• fireball
• globe of invulnerability
• hold monster
• levitate
• lightning bolt
• magic missile
• ray of enfeeblement
• wall of force (in a 5-foot-radius hemisphere around the wielder only)
In addition, a runestaff of power functions as a +2/masterwork
quarterstaff and grants you a +2 luck bonus to AC and on saves as long
as it is held. As a swift action, you can expend a 1st-level arcane
spell or spell slot while holding a runestaff of power to activate a
smite ability. Until the start of your next turn, all melee attacks
made with the runestaff of power deal double damage (or triple damage
on a critical hit). If you aren’t attuned to a runestaff of power (see
page 224 for details on attunement), its enhancement bonus remains,
but all its other abilities are unavailable to you.
Prerequisites: Craft Magic Arms and Armor, Craft Staff, cone of cold,
continual flame, fireball, globe of invulnerability, hold monster,
levitate, lightning bolt, magic missile, ray of enfeeblement, wall of
force.
Cost to Create: 19,000 gp (plus 300 gp for masterwork quarterstaff),
1,520 XP, 39 days.