Looking for session summaries


Carrion Crown


My group is set to start this up early May. I'll be DMing and have been spending extensive time reading the book, playing around with possible music, and getting notes together.

I'd really be interested in any session summaries that DMs would be willing to post - or players even for that matter (we'll try and keep the spoilers boxed in - if they are even necessary).

I'm looking for gotchas, things your PCs figured out too easily or clues you had to put together to get your PCs to notice the right things. Little tidbits ("I play this song when the PCs first met Gibs", "I threw this haunt in here and it worked great!"). Bits like that.

Thanks all! Hoping to learn from your experiences. I've never DMed an adventure path and usually just DM homebrew stuff made up relatively on the fly.


I probably won't be starting my game until next week or so but when I do I'll be sure to put up the important bits. I should be able to get it up here in time for you to benefit.

In the meantime you can get an idea for the more common pitfalls by reading the CC board here.

Spoiler:
It seems the biggest one is with the trust point system as written (James solves this by simply doubling trust point awards where they appear). Another is that players make a bee-line to Harrowstone too quickly and ignore the town and the majority of the encounters there; this may not be an issue for you but a few DMs seem miffed about it. Several feel as though the town is not developed enough.


I always do adventure summaries of my campaigns, always trying a different format. This time we're trying short micro blogs, cutting to the chase. www.darkpaths.com (BTW I've transfered Carrion Crown into LPJ Designs' Obsidian Twilight Campaign Setting)

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