New Prestige Class to alleviate the pain of the Mystic Theurge


Homebrew and House Rules


This could probably use some more flavorful additions, but this is more or less just designed to be the plug to make the concept more playable. It also makes a spontaneous casting Theurge significantly less painful. (Although you still wouldn't get 9th level spells...) It's kind of odd, as you can start the class at 3rd level, and it only has 8 levels total.

Builds would probably go something like this:

Wizard 1/Cleric 1/Divine Arcanist 3/Mystic Theurge 10/Divine Arcanist 5

or

Sorcerer 1/Oracle 1/Divine Arcanist 4/Mystic Theurge 10/Divine Arcanist 4

or

Sorcerer 1/Oracle 1/Divine Arcanist 4/Mystic Theurge 10/Divine Arcanist 1/(Oracle 3 or Sorcerer 3 or Loremaster 3 - some people really want their 9th level spells?)

Divine Arcanist:

DIVINE ARCANIST (Or something more creative?)

Hit Die: d6.

REQUIREMENTS

To qualify to become a divine arcanist, a character must fulfill all the following criteria.

Skills: Knowledge (arcana) 2 ranks, Knowledge (religion) 2 ranks
Spells: Able to cast 1st-level divine spells and 1st-level arcane spells.

CLASS SKILLS

The divine arcanist's class skills (and the key ability for each skill) are Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Linguistics (Int), Perception (Wis), and Sense Motive (Wis).

Skill Ranks at Each Level: 2 + Int modifier.

Poor BAB, Good Will Save

Level 1:
Additional Traits
+1 level of lower-level existing spellcasting class

Level 2:
+1 level of lower-level existing spellcasting class

Level 3:
Magical Knack
+1 level of existing arcane spellcasting class
+1 level of existing divine spellcasting class

Level 4:
+1 level of existing arcane spellcasting class
+1 level of existing divine spellcasting class

Level 5:
Bonus Feat
+1 level of lower-level existing spellcasting class

Level 6:
+1 level of lower-level existing spellcasting class

Level 7:
Spell Power +1
+1 level of existing arcane spellcasting class
+1 level of existing divine spellcasting class

Level 8:
+1 level of existing arcane spellcasting class
+1 level of existing divine spellcasting class

Additional Traits: A divine arcanist gains Additional Traits as a bonus feat at 1st level

Magical Knack: If you have the Magical Knack trait, you may apply it to a second class. You retain this +2 trait bonus if your caster level exceeds your HD.

Bonus Feat: At 5th level, you can select a bonus metamagic or item creation feat.

Spell Power (Ex): At 7th level, your caster level for all spells increases by 1.

Let me know what you guys think, and perhaps suggest other suitable abilities for such a class.


Pardon me, I'm simply going to leave this sphere of Annihilation on top of your design, notes and the part of your brain that thought this up...

Feel free to carry on afterward though.

Honestly higher level mystic theurge doesn't need help.

Help in the form of free feats, extra traits (which doesn't even make sense) and much better caster levels really isn't a good thing either.


Abraham spalding wrote:

Pardon me, I'm simply going to leave this sphere of Annihilation on top of your design, notes and the part of your brain that thought this up...

Feel free to carry on afterward though.

Honestly higher level mystic theurge doesn't need help.

Help in the form of free feats, extra traits (which doesn't even make sense) and much better caster levels really isn't a good thing either.

Yeah, additional traits was more of an afterthought, because I wanted to ensure the person had access to Magical Knack. ...and the Magical Knack ability is probably pretty poor design as well; I just wanted to make use of the trait, but then have it apply to both sides of the theurge.

EDIT: Perhaps having Magical Knack as a prerequisite for the class would be better design if I still wanted to use the 3rd level ability.

...and if you don't think higher level theurge needs help, then just make this a 3 level prestige class? That's the most important part. I just figured I might as well let the class proceed past level 3 because it's always a tough call what to do after Mystic Theurge 10.


3 level prestige class you can enter at level 2?

Nothing prestigious there -- nothing even class there.

Besides all your first 3 levels does is give +3 to one class and +1 to the other (or end up giving +2 to both making the below two extra levels instead of 1).

So basically it's a single extra level of mystic theurge.

Again something the mystic theurge doesn't really need.

I would suggest that if you really want something to give more low level "umph" to the mystic theurge you look around for some of my posts -- I did a 20 level progression for the mystic theurge that was well received -- it might fit what you want.


Probably a bit too much, but at least it allows you to play your character concept sooner than 8th level.

Liberty's Edge

Abraham spalding wrote:
I would suggest that if you really want something to give more low level "umph" to the mystic theurge you look around for some of my posts -- I did a 20 level progression for the mystic theurge that was well received -- it might fit what you want.

I'd love to see that, actually. I looked through a few pages of your posts, but couldn't find it... you post here a lot :P

Remember the name of the thread so I can search for it?


Abraham spalding wrote:

3 level prestige class you can enter at level 2?

Nothing prestigious there -- nothing even class there.

Besides all your first 3 levels does is give +3 to one class and +1 to the other (or end up giving +2 to both making the below two extra levels instead of 1).

So basically it's a single extra level of mystic theurge.

Again something the mystic theurge doesn't really need.

I would suggest that if you really want something to give more low level "umph" to the mystic theurge you look around for some of my posts -- I did a 20 level progression for the mystic theurge that was well received -- it might fit what you want.

Well, you can enter at level 3, but I suppose that's beside the point. :P

Huh? It has to give +2 to each class. You have to pick the one with the lowest level each time. (If they're tied, your choice.)

Honestly, the abilities I gave him are almost irrelevant to me. I suppose the current abilities should be replaced with something more flavorful and balanced. What I truly care about is the casting progression. Entering the theurge 1 level earlier (or 2 levels earlier for spontaneous casters) makes it so much more pleasant.

I guess I figured a new prestige class would be better than saying "disregard the Mystic Theurge, nobody should use it as written." ...but maybe I could take a lesson or two in good design.

Liberty's Edge

The Chort wrote:
Abraham spalding wrote:

3 level prestige class you can enter at level 2?

Nothing prestigious there -- nothing even class there.

Besides all your first 3 levels does is give +3 to one class and +1 to the other (or end up giving +2 to both making the below two extra levels instead of 1).

So basically it's a single extra level of mystic theurge.

Again something the mystic theurge doesn't really need.

I would suggest that if you really want something to give more low level "umph" to the mystic theurge you look around for some of my posts -- I did a 20 level progression for the mystic theurge that was well received -- it might fit what you want.

Well, you can enter at level 3, but I suppose that's beside the point. :P

No, you can enter at 2nd. Take one level of Divine caster, and one level or Arcane caster. Put one skill rank in Knowledge (arcana) and Knowledge (religion) both levels. That gives you the requirements of your prestige class...


Austin Morgan wrote:
The Chort wrote:
Abraham spalding wrote:

3 level prestige class you can enter at level 2?

Nothing prestigious there -- nothing even class there.

Besides all your first 3 levels does is give +3 to one class and +1 to the other (or end up giving +2 to both making the below two extra levels instead of 1).

So basically it's a single extra level of mystic theurge.

Again something the mystic theurge doesn't really need.

I would suggest that if you really want something to give more low level "umph" to the mystic theurge you look around for some of my posts -- I did a 20 level progression for the mystic theurge that was well received -- it might fit what you want.

Well, you can enter at level 3, but I suppose that's beside the point. :P
No, you can enter at 2nd. Take one level of Divine caster, and one level or Arcane caster. Put one skill rank in Knowledge (arcana) and Knowledge (religion) both levels. That gives you the requirements of your prestige class...

Presuming starting and entering mean more or less the same thing in this context, you have to be a 3rd level character to start this class. That's all I was saying.

Liberty's Edge

The Chort wrote:


No, you can enter at 2nd. Take one level of Divine caster, and one level or Arcane caster. Put one skill rank in Knowledge (arcana) and Knowledge (religion) both levels. That gives you the requirements of your prestige class...
Presuming starting and entering mean more or less the same thing in this context, you have to be a 3rd level character to start this class. That's all I was saying.

I apologize! You're absolutely right, I'm not sure what in the world I was thinking x.x

RPG Superstar 2012 Top 32

Maybe make a 5-level PrC or Advanced Class (to use d20 Modern language) that can be entered at 3rd or 5th level.

I can see an oracle/sorcerer booster advanced class being needed.

Mystic Acolyte

Requirements:

Magical Knack trait
Ability to cast 1st level arcane spells.
Ability to cast 1st level divine spells.
Ability to spontaneously cast 2nd level spells.
Spell Penetration feat.
5 ranks in Spellcraft.

Class Features:

BAB: +1/2
Good Saves: Will
Hit Dice: 1d6

Skills: Craft, Fly, Knowledge arcana, Knowledge religion, Profession, Spellcraft.

Skill Ranks per level: 2 + Intelligence modifier.

No new weapons or armor.

LEVEL ABILITY
1. Lesser Spell Power +1, +1 level in spontaneous arcane spellcasting/+1 level is spontaneous divine spellcasting
2. Second Magical Knack, +1 level in spontaneous arcane spellcasting/+1 level is spontaneous divine spellcasting
3. Lesser Spell Power +2, +1 level in spontaneous arcane spellcasting/+1 level is spontaneous divine spellcasting
4. Greater Spell Power, +1 level in spontaneous arcane spellcasting/+1 level is spontaneous divine spellcasting
5. Lesser Spell Power +3, +1 level in spontaneous arcane spellcasting/+1 level is spontaneous divine spellcasting

Lesser Spell Power (Ex): You gain a +1 bonus to your caster level checks to your lowest level caster level; this cannot raise your caster level above your character level. At 3rd level and 5th level, this bonus increases by 1.

Second Magical Knack: You gain the Magical Knack trait for a spellcasting class you do not already have the Magical Knack trait for.

Greater Spell Power (Ex): Choose 1 spontaneous spellcasting class you possess. You increase your spellcasting for that level by 1, including caster level, spells per day, and spells known.


Austin Morgan wrote:
Abraham spalding wrote:
I would suggest that if you really want something to give more low level "umph" to the mystic theurge you look around for some of my posts -- I did a 20 level progression for the mystic theurge that was well received -- it might fit what you want.

I'd love to see that, actually. I looked through a few pages of your posts, but couldn't find it... you post here a lot :P

Remember the name of the thread so I can search for it?

No -- but let me search my notes, and what not and I'll see if I can reproduce it here for you.

EDIT: Ok I found what you were asking for:

level 20 progression for mystic theurge.

Normally I'm not big on doing level 20 progressions for prestige classes, however I feel the mystic theurge was simply too different to no do so with.

Just to make things easier I'll relist the details here too:

Mystic Theurge base class:

HD: d6/ Poor Bab
Good Saves: Will
Skill Points: 2+ Int Mod
Weapon Proficiencies: Simple Weapons
Armor Proficiencies: None

Spells per day:
level-0-1-2-3-4-5-6-7-8

[list type=decimal]
# 3 -- Focuses, Arcane Bond (familiar in 3.5)
# 3-1
# 4-1
# 4-2
# 4-2-1 -- Cross Cast
# 4-3-1
# 4-3-2-1
# 4-4-2-1
# 4-4-3-2
# 4-4-3-2-1
# 4-4-4-3-1
# 4-4-4-3-2-1
# 4-4-4-4-2-1
# 4-4-4-4-3-2
# 4-4-4-4-3-2-1
# 4-4-4-4-4-3-1
# 4-4-4-4-4-3-2-1
# 4-4-4-4-4-4-2-1
# 4-4-4-4-4-4-3-2
# 4-4-4-4-4-4-3-2-1
[/LIST]
Spells Per day: A Mystic Theurge gains spells as the chart shows. He gains these spells twice, once as divine spells, and once as arcane spells. These spells follow all the normal rules for spells of their kind (including arcane spell failure for arcane spells, and needing a divine focus for divine spells). He may not use slots from one spell list to fill the other (but see cross cast class feature), and the casting stat is based on his focus, as is his spell list (see focuses below).
Arcane Focus: At level one a Mystic Theurge must choose how he cast his arcane spells. If he chooses spontaneous casting his casting stat is his Charisma, and he gains an extra 2 arcane spell slots each (in addition to his normal spell slots) for each spell level as he gains the ability to cast arcane spells of that spell level. His spells known are gained just as a sorcerer's spells known would be when he reaches each level of spell.
If he chooses to prepare his spells his Intelligence is his casting stat, and he may choose to specialize just as a wizard can (with all the benefits and penalties there of). In both cases the character uses the Wizard/Sorcerer spell list for his arcane spells.
Divine Focus: A mystic theurge's divine casting stat is Wisdom. At first level he must choose if he will use the Cleric's or Druid's spell list, and this choice affects future class abilities. If he chooses the Cleric's spell list he gains the Channel Energy class feature (turn undead in 3.5) and may choose one domain. The Channel Energy class feature starts at 1d6, and increases by 1d6 every 3 levels (2d6 at level 3, 3d6 at level 6, etc) (In 3.5 his turn undead ability uses his mystic theurge class level -2 for determining how many undead he affects). If he chooses the Druid's list he gains an animal companion at level 1, and wild shape at level 6. His wild shape ability increases as a druid's does but at every 3 levels instead of every other level (for pathfinder, in 3.5 just use his Mystic Theurge class level - 2 for determining his wild shape abilities).
Cross Casting: Starting at level 5 the Mystic Theurge may prepare spells from one of his spell lists in slots for his other type of magic. Doing so means the spell becomes a spell of the other type (if it was an arcane spell he can cast it as a divine spell, if it was a divine spell it is now an arcane spell). When doing this the spell takes up a slot one higher than it normally would take up. In the case of transfering a divine spell into a spontaneous arcane spell the mystic theurge must have the divine spell prepared for the day in order to cast it in the arcane spell slot.

Multiclassing Note: If mystic theurge takes a prestige class that advances his spell casting, he must choose one type of spell casting to advance. In no case does a prestige class advance both his divine and arcane spell casting unless it explicitly increases two spell casting types at the same time.

IF you like that I also have a PEACH prestige class I am working on:

Arcane Initiate of Nethys.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / New Prestige Class to alleviate the pain of the Mystic Theurge All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules